An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.Serialization;
namespace Fungus
{
/// <summary>
/// Destroys a specified game object in the scene.
/// </summary>
[CommandInfo("Scripting",
"Destroy",
"Destroys a specified game object in the scene.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class Destroy : Command
{
[Tooltip("Reference to game object to destroy")]
[SerializeField] protected GameObjectData _targetGameObject;
[Tooltip("Optional delay given to destroy")]
[SerializeField]
protected FloatData destroyInXSeconds = new FloatData(0);
#region Public members
public override void OnEnter()
{
if (_targetGameObject.Value != null)
{
if (destroyInXSeconds.Value != 0)
Destroy(_targetGameObject, destroyInXSeconds.Value);
else
Destroy(_targetGameObject.Value);
}
Continue();
}
public override string GetSummary()
{
if (_targetGameObject.Value == null)
{
return "Error: No game object selected";
}
return _targetGameObject.Value.name + (destroyInXSeconds.Value == 0 ? "" : " in " + destroyInXSeconds.Value.ToString());
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (_targetGameObject.gameObjectRef == variable || destroyInXSeconds.floatRef == variable)
return true;
return false;
}
#endregion
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("targetGameObject")] public GameObject targetGameObjectOLD;
protected virtual void OnEnable()
{
if (targetGameObjectOLD != null)
{
_targetGameObject.Value = targetGameObjectOLD;
targetGameObjectOLD = null;
}
}
#endregion
}
}