An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Remove an item to a collection
/// </summary>
[CommandInfo("Collection",
"Remove",
"Remove an item to a collection")]
[AddComponentMenu("")]
public class CollectionCommandRemove : CollectionBaseVarCommand
{
[Tooltip("Should it remove ALL occurances of variable")]
[SerializeField]
protected BooleanData allOccurances = new BooleanData(false);
protected override void OnEnterInner()
{
if (allOccurances.Value)
collection.Value.RemoveAll(variableToUse);
else
collection.Value.Remove(variableToUse);
}
public override bool HasReference(Variable variable)
{
return allOccurances.booleanRef == variable || base.HasReference(variable);
}
public override string GetSummary()
{
return base.GetSummary() + (allOccurances.Value ? " ALL" : "");
}
}
}