An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Find an item in a collection
/// </summary>
[CommandInfo("Collection",
"Find",
"Find an item in a collection")]
[CommandInfo("Collection",
"IndexOf",
"Find an item in a collection")]
[AddComponentMenu("")]
public class CollectionCommandFind : CollectionBaseVarAndIntCommand
{
[Tooltip("If true, will find the last occurance rather than first occurance.")]
[SerializeField]
protected BooleanData lastInsteadOfFirst = new BooleanData(false);
protected override void OnEnterInner()
{
integer.Value = !lastInsteadOfFirst.Value ?
collection.Value.IndexOf(variableToUse)
: collection.Value.LastIndexOf(variableToUse);
}
public override bool HasReference(Variable variable)
{
return lastInsteadOfFirst.booleanRef == variable || base.HasReference(variable);
}
public override string GetSummary()
{
return base.GetSummary() + (lastInsteadOfFirst.Value ? " Last" : "");
}
}
}