An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Base class for all FungusCollection commands that require a compatible variable type
/// </summary>
[AddComponentMenu("")]
public abstract class CollectionBaseVarCommand : CollectionBaseCommand, ICollectionCompatible
{
[SerializeField]
[VariableProperty(compatibleVariableName = "collection")]
protected Variable variableToUse;
public override void OnEnter()
{
if (collection.Value != null && variableToUse != null)
{
OnEnterInner();
}
Continue();
}
protected abstract void OnEnterInner();
public override bool HasReference(Variable variable)
{
return variable == variableToUse || base.HasReference(variable);
}
public override string GetSummary()
{
if (collection.Value == null)
return "Error: no collection selected";
if (variableToUse == null)
return "Error: no variable selected";
return variableToUse.Key + " to " + collection.Value.name;
}
bool ICollectionCompatible.IsVarCompatibleWithCollection(Variable variable, string compatibleWith)
{
if (compatibleWith == "collection")
return collection.Value == null ? false : collection.Value.IsElementCompatible(variable);
else
return true;
}
}
}