An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
public class ContinueStyle : MonoBehaviour
{
/**
* Text to use on 'Continue' buttons.
*/
public string continueText = "Continue";
/// Continue font size as a fraction of screen height.
public float continueFontScale = 1f / 30f;
/// Style for continue button
public GUIStyle style;
/**
* If true, places the continue button on the active page.
* If false, places the continue button on the screen.
*/
public bool onPage;
/**
* Specifies continue button position in normalized screen coordinates.
* This setting is ignored if onPage == true
* (0,0) is top left of screen.
* (1,1) is bottom right of screen
*/
public Vector2 screenPosition = new Vector2(1,1);
/**
* Padding distance between button and edge of the screen in pixels.
*/
public Vector2 padding = new Vector2(4,4);
/**
* Returns the style for the Continue button.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
*/
public GUIStyle GetScaledContinueStyle()
{
GUIStyle guiStyle;
guiStyle = new GUIStyle(style);
guiStyle.fontSize = Mathf.RoundToInt((float)Screen.height * continueFontScale);
return guiStyle;
}
}