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48 lines
1.2 KiB
48 lines
1.2 KiB
using UnityEngine; |
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using System.Collections; |
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public class ContinueStyle : MonoBehaviour |
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{ |
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/** |
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* Text to use on 'Continue' buttons. |
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*/ |
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public string continueText = "Continue"; |
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/// Continue font size as a fraction of screen height. |
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public float continueFontScale = 1f / 30f; |
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/// Style for continue button |
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public GUIStyle style; |
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/** |
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* If true, places the continue button on the active page. |
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* If false, places the continue button on the screen. |
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*/ |
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public bool onPage; |
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/** |
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* Specifies continue button position in normalized screen coordinates. |
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* This setting is ignored if onPage == true |
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* (0,0) is top left of screen. |
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* (1,1) is bottom right of screen |
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*/ |
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public Vector2 screenPosition = new Vector2(1,1); |
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/** |
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* Padding distance between button and edge of the screen in pixels. |
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*/ |
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public Vector2 padding = new Vector2(4,4); |
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/** |
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* Returns the style for the Continue button. |
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* Overrides the font size to compensate for varying device resolution. |
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* Font size is calculated as a fraction of the current screen height. |
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*/ |
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public GUIStyle GetScaledContinueStyle() |
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{ |
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GUIStyle guiStyle; |
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guiStyle = new GUIStyle(style); |
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guiStyle.fontSize = Mathf.RoundToInt((float)Screen.height * continueFontScale); |
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return guiStyle; |
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} |
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}
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