An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.2 KiB

using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("Flow",
"Send Message",
"Sends a message to either the owner Flowchart or all Flowcharts in the scene. Blocks can listen for this message to start execution.")]
[AddComponentMenu("")]
public class SendMessage : Command
{
public enum MessageTarget
{
SameFlowchart,
AllFlowcharts
}
public MessageTarget messageTarget;
public string message = "";
public override void OnEnter()
{
if (message.Length == 0)
{
Continue();
}
Flowchart flowchart = GetFlowchart();
MessageReceived[] receivers = null;
if (messageTarget == MessageTarget.SameFlowchart)
{
receivers = flowchart.GetComponentsInChildren<MessageReceived>();
}
else
{
receivers = GameObject.FindObjectsOfType<MessageReceived>();
}
if (receivers != null)
{
foreach (MessageReceived receiver in receivers)
{
receiver.OnSendFungusMessage(message);
}
}
Continue();
}
public override string GetSummary()
{
if (message.Length == 0)
{
return "Error: No message specified";
}
return message;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}