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67 lines
1.2 KiB
67 lines
1.2 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("Flow", |
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"Send Message", |
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"Sends a message to either the owner Flowchart or all Flowcharts in the scene. Blocks can listen for this message to start execution.")] |
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[AddComponentMenu("")] |
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public class SendMessage : Command |
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{ |
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public enum MessageTarget |
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{ |
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SameFlowchart, |
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AllFlowcharts |
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} |
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public MessageTarget messageTarget; |
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public string message = ""; |
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public override void OnEnter() |
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{ |
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if (message.Length == 0) |
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{ |
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Continue(); |
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} |
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Flowchart flowchart = GetFlowchart(); |
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MessageReceived[] receivers = null; |
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if (messageTarget == MessageTarget.SameFlowchart) |
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{ |
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receivers = flowchart.GetComponentsInChildren<MessageReceived>(); |
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} |
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else |
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{ |
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receivers = GameObject.FindObjectsOfType<MessageReceived>(); |
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} |
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if (receivers != null) |
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{ |
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foreach (MessageReceived receiver in receivers) |
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{ |
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receiver.OnSendFungusMessage(message); |
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} |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (message.Length == 0) |
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{ |
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return "Error: No message specified"; |
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} |
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return message; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |