An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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1.2 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
///
/// </summary>
[CommandInfo("LeanTween",
"StopTweens",
"Stops the LeanTweens on a target GameObject")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class StopTweensLean : Command
{
[Tooltip("Target game object stop LeanTweens on")]
[SerializeField]
protected GameObjectData _targetObject;
public override void OnEnter()
{
if (_targetObject.Value != null)
{
LeanTween.cancel(_targetObject.Value);
}
Continue();
}
public override string GetSummary()
{
if (_targetObject.Value == null)
{
return "Error: No target object selected";
}
return "Stop all LeanTweens on " + _targetObject.Value.name;
}
public override Color GetButtonColor()
{
return new Color32(233, 163, 180, 255);
}
public override bool HasReference(Variable variable)
{
return _targetObject.gameObjectRef == variable;
}
}
}