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89 lines
3.2 KiB
89 lines
3.2 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Do multiple say and portrait commands in a single block of text. Format is: [character] [portrait] [stage position] [hide] [<<< | >>>] [clear | noclear] [wait | nowait] [fade | nofade] [: Story text]. |
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/// </summary> |
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[CommandInfo("Narrative", |
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"Conversation", |
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"Do multiple say and portrait commands in a single block of text. Format is: [character] [portrait] [stage position] [hide] [<<< | >>>] [clear | noclear] [wait | nowait] [fade | nofade] [: Story text]")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class Conversation : Command |
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{ |
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[SerializeField] protected StringDataMulti conversationText; |
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protected ConversationManager conversationManager = new ConversationManager(); |
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[SerializeField] protected BooleanData clearPrevious = new BooleanData(true); |
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[SerializeField] protected BooleanData waitForInput = new BooleanData(true); |
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[Tooltip("a wait for seconds added to each item of the conversation.")] |
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[SerializeField] protected FloatData waitForSeconds = new FloatData(0); |
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[SerializeField] protected BooleanData fadeWhenDone = new BooleanData(true); |
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protected virtual void Start() |
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{ |
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conversationManager.PopulateCharacterCache(); |
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} |
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protected virtual IEnumerator DoConversation() |
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{ |
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var flowchart = GetFlowchart(); |
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string subbedText = flowchart.SubstituteVariables(conversationText.Value); |
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conversationManager.ClearPrev = clearPrevious; |
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conversationManager.WaitForInput = waitForInput; |
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conversationManager.FadeDone = fadeWhenDone; |
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conversationManager.WaitForSeconds = waitForSeconds; |
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yield return StartCoroutine(conversationManager.DoConversation(subbedText)); |
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Continue(); |
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} |
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#region Public members |
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public override void OnEnter() |
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{ |
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StartCoroutine(DoConversation()); |
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} |
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public override string GetSummary() |
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{ |
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return conversationText.Value; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(184, 210, 235, 255); |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return clearPrevious.booleanRef == variable || waitForInput.booleanRef == variable || |
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waitForSeconds.floatRef == variable || fadeWhenDone.booleanRef == variable || |
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base.HasReference(variable); |
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} |
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#endregion |
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#region Editor caches |
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#if UNITY_EDITOR |
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protected override void RefreshVariableCache() |
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{ |
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base.RefreshVariableCache(); |
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var f = GetFlowchart(); |
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f.DetermineSubstituteVariables(conversationText, referencedVariables); |
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} |
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#endif |
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#endregion Editor caches |
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} |
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} |