An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

150 lines
4.4 KiB

// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
using System;
namespace Fungus
{
/// <summary>
/// A simple efficient event dispatcher with logging support.
/// </summary>
public class EventDispatcher : MonoBehaviour
{
protected readonly Dictionary<Type, List<Delegate>> delegates = new Dictionary<Type, List<Delegate>>();
protected virtual event Action<string> onLog;
/// <summary>
/// Gets the delegate list copy.
/// </summary>
/// <remarks>
/// As listener can modify the list while iterating it, it is better to iterate a copy of the delegates list instead of a reference.
/// </remarks>
/// <returns>A copy of the delegates list if found. Null if the dictionary does not contain a delegate list for this event.</returns>
/// <param name="evt">Event instance.</param>
/// <typeparam name="T">Type of the received event.</typeparam>
protected virtual List<Delegate> GetDelegateListCopy<T>(T evt)
{
var type = typeof(T);
return delegates.ContainsKey(type) ? new List<Delegate>(delegates[type]) : null;
}
protected virtual void Log(string message)
{
if(onLog != null)
{
onLog(message);
}
}
#region Public members
/// <summary>
/// A typed delegate which contains information about the event.
/// </summary>
public delegate void TypedDelegate<T>(T e) where T : class;
/// <summary>
/// Adds a log callback action.
/// </summary>
public virtual void AddLog(Action<string> log)
{
onLog += log;
}
/// <summary>
/// Removes a log callback action.
/// </summary>
public virtual void RemoveLog(Action<string> log)
{
onLog -= log;
}
/// <summary>
/// Adds a listener for a specified event type.
/// </summary>
public virtual void AddListener<T>(TypedDelegate<T> listener) where T : class
{
var type = typeof(T);
if(!delegates.ContainsKey(type))
{
delegates.Add(type, new List<Delegate>());
}
var list = delegates[type];
if(!list.Contains(listener))
{
list.Add(listener);
}
}
/// <summary>
/// Removes a listener for a specified event type.
/// </summary>
public virtual void RemoveListener<T>(TypedDelegate<T> listener) where T : class
{
var type = typeof(T);
if(delegates.ContainsKey(type))
{
delegates[type].Remove(listener);
return;
}
}
/// <summary>
/// Raise an event of a specified type.
/// </summary>
public virtual void Raise<T>(T evt) where T : class
{
if(evt == null)
{
Log("Raised a null event");
return;
}
var list = GetDelegateListCopy(evt);
if(list == null || list.Count < 1)
{
Log("Raised an event with no listeners");
return;
}
for(int i = 0; i < list.Count; ++i)
{
var callback = list[i] as TypedDelegate<T>;
if(callback != null)
{
try
{
callback(evt);
}
catch(Exception gotcha)
{
Log(gotcha.Message);
}
}
}
}
/// <summary>
/// Raise an event of a specified type, creates an instance of the type automatically.
/// </summary>
public virtual void Raise<T>() where T : class, new()
{
Raise<T>(new T());
}
/// <summary>
/// Unregisters all event listeners.
/// </summary>
public virtual void UnregisterAll()
{
delegates.Clear();
}
#endregion
}
}