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44 lines
1.4 KiB
44 lines
1.4 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using System.IO; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Prevents saving of selected blocks and commands to avoid version control conflicts. |
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/// </summary> |
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public class AssetModProcessor : UnityEditor.AssetModificationProcessor |
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{ |
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public static string[] OnWillSaveAssets(string[] paths) |
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{ |
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string sceneName = ""; |
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foreach (string path in paths) |
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{ |
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if (path.Contains(".unity")) |
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{ |
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sceneName = Path.GetFileNameWithoutExtension(path); |
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} |
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} |
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if (sceneName.Length == 0) |
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{ |
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return paths; |
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} |
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// Reset these variables before save so that they won't cause a git conflict |
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Flowchart[] flowcharts = UnityEngine.Object.FindObjectsOfType<Flowchart>(); |
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foreach (Flowchart f in flowcharts) |
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{ |
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if (!f.SaveSelection) |
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{ |
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f.SelectedBlock = null; |
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f.ClearSelectedCommands(); |
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} |
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} |
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return paths; |
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} |
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} |
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} |