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115 lines
2.1 KiB
115 lines
2.1 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus.Script |
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{ |
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[CommandCategory("Dialog")] |
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[HelpText("Writes a line of story text to the dialog. A list of options can be specified for the player to choose from. Use a non-zero timeout to give the player a limited time to choose.")] |
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public class Say : FungusCommand |
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{ |
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public SayDialog dialog; |
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static public SayDialog activeDialog; |
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public Character character; |
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public string storyText; |
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public bool showOnce; |
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int executionCount; |
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bool showBasicGUI; |
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public override void OnEnter() |
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{ |
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if (showOnce && executionCount > 0) |
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{ |
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Continue(); |
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return; |
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} |
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executionCount++; |
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// Remember active dialog between Say calls |
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if (dialog == null) |
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{ |
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if (activeDialog == null) |
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{ |
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showBasicGUI = true; |
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return; |
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} |
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else |
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{ |
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dialog = activeDialog; |
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} |
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} |
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else |
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{ |
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activeDialog = dialog; |
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} |
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dialog.ShowDialog(true); |
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dialog.SetCharacter(character); |
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dialog.Say(storyText, delegate { |
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dialog.ShowDialog(false); |
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Continue(); |
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}); |
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} |
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public override string GetSummary() |
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{ |
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string summary = ""; |
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if (character != null) |
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{ |
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summary = character.characterName + ": "; |
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} |
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summary += "\"" + storyText + "\""; |
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return summary; |
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} |
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void OnGUI() |
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{ |
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if (!showBasicGUI) |
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{ |
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return; |
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} |
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// Draw a basic GUI to use when no uGUI dialog has been set |
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// Does not support drawing character images |
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GUILayout.BeginHorizontal(GUILayout.Width(Screen.width)); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginVertical(GUILayout.Height(Screen.height)); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginVertical(new GUIStyle(GUI.skin.box)); |
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if (character != null) |
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{ |
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GUILayout.Label(character.characterName); |
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GUILayout.Space(10); |
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} |
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GUILayout.Label(storyText); |
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if (GUILayout.Button("Continue")) |
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{ |
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showBasicGUI = false; |
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Continue(); |
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} |
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GUILayout.EndVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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} |
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} |
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} |