You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
49 lines
1.1 KiB
49 lines
1.1 KiB
using UnityEngine; |
|
using System.Collections; |
|
using Fungus; |
|
|
|
public class AnimationRoom : Room |
|
{ |
|
public Room menuRoom; |
|
public Animator blueAlienAnim; |
|
public SpriteController blueAlienSprite; |
|
|
|
void OnEnter() |
|
{ |
|
Say("Pink Alien says to Blue Alien..."); |
|
Say("...'Show me your funky moves!'"); |
|
|
|
SetAnimatorTrigger(blueAlienAnim, "StartBlueWalk"); |
|
|
|
Say("Blue Alien starts to dance."); |
|
Say("Tap on Blue Alien to stop him dancing."); |
|
} |
|
|
|
// This method is called from the Button component on the BlueAlien object |
|
void StopDancing() |
|
{ |
|
SetAnimatorTrigger(blueAlienAnim, "Stop"); |
|
|
|
Say("Nice moves there Blue Alien!"); |
|
Say("Uh oh, you look like you're turning a little green after all that dancing!"); |
|
|
|
SetAnimatorTrigger(blueAlienAnim, "StartGreenWalk"); |
|
|
|
Say("Never mind, you'll feel better soon!"); |
|
} |
|
|
|
void OnAnimationEvent(string eventName) |
|
{ |
|
if (eventName == "GreenAnimationFinished") |
|
{ |
|
SetAnimatorTrigger(blueAlienAnim, "Stop"); |
|
|
|
Say("Well done Blue Alien! Time to say goodbye!"); |
|
|
|
FadeSprite(blueAlienSprite, 0, 1f); |
|
Wait(1f); |
|
|
|
MoveToRoom(menuRoom); |
|
} |
|
} |
|
}
|
|
|