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116 lines
3.4 KiB
116 lines
3.4 KiB
/** |
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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*/ |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Detects mouse clicks and touches on a Game Object, and sends an event to all Flowchart event handlers in the scene. |
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/// The Game Object must have a Collider or Collider2D component attached. |
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/// Use in conjunction with the ObjectClicked Flowchart event handler. |
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/// </summary> |
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public class Clickable2D : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler |
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{ |
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[Tooltip("Is object clicking enabled")] |
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[SerializeField] protected bool clickEnabled = true; |
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public bool ClickEnabled { set { clickEnabled = value; } } |
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[Tooltip("Mouse texture to use when hovering mouse over object")] |
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[SerializeField] protected Texture2D hoverCursor; |
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[Tooltip("Use the UI Event System to check for clicks. Clicks that hit an overlapping UI object will be ignored. Camera must have a PhysicsRaycaster component, or a Physics2DRaycaster for 2D colliders.")] |
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[SerializeField] protected bool useEventSystem; |
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#region Legacy OnMouseX methods |
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protected virtual void OnMouseDown() |
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{ |
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if (!useEventSystem) |
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{ |
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DoPointerClick(); |
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} |
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} |
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protected virtual void OnMouseEnter() |
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{ |
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if (!useEventSystem) |
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{ |
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DoPointerEnter(); |
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} |
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} |
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protected virtual void OnMouseExit() |
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{ |
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if (!useEventSystem) |
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{ |
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DoPointerExit(); |
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} |
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} |
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#endregion |
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#region IPointerXHandler implementations |
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public void OnPointerClick(PointerEventData eventData) |
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{ |
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if (useEventSystem) |
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{ |
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DoPointerClick(); |
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} |
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} |
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public void OnPointerEnter(PointerEventData eventData) |
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{ |
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if (useEventSystem) |
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{ |
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DoPointerEnter(); |
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} |
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} |
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public void OnPointerExit(PointerEventData eventData) |
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{ |
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if (useEventSystem) |
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{ |
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DoPointerExit(); |
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} |
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} |
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protected virtual void DoPointerClick() |
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{ |
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if (!clickEnabled) |
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{ |
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return; |
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} |
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// TODO: Cache these objects for faster lookup |
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ObjectClicked[] handlers = GameObject.FindObjectsOfType<ObjectClicked>(); |
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foreach (ObjectClicked handler in handlers) |
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{ |
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handler.OnObjectClicked(this); |
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} |
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} |
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protected virtual void DoPointerEnter() |
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{ |
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ChangeCursor(hoverCursor); |
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} |
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protected virtual void DoPointerExit() |
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{ |
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// Always reset the mouse cursor to be on the safe side |
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SetMouseCursor.ResetMouseCursor(); |
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} |
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#endregion |
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protected virtual void ChangeCursor(Texture2D cursorTexture) |
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{ |
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if (!clickEnabled) |
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{ |
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return; |
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} |
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Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); |
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} |
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} |
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}
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