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66 lines
2.4 KiB
66 lines
2.4 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Loads a new Unity scene and displays an optional loading image. This is useful |
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/// for splitting a large game across multiple scene files to reduce peak memory |
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/// usage. Previously loaded assets will be released before loading the scene to free up memory. |
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/// The scene to be loaded must be added to the scene list in Build Settings.")] |
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/// </summary> |
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[CommandInfo("Flow", |
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"Load Scene", |
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"Loads a new Unity scene and displays an optional loading image. This is useful " + |
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"for splitting a large game across multiple scene files to reduce peak memory " + |
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"usage. Previously loaded assets will be released before loading the scene to free up memory." + |
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"The scene to be loaded must be added to the scene list in Build Settings.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class LoadScene : Command |
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{ |
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[Tooltip("Name of the scene to load. The scene must also be added to the build settings.")] |
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[SerializeField] protected StringData _sceneName = new StringData(""); |
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[Tooltip("Image to display while loading the scene")] |
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[SerializeField] protected Texture2D loadingImage; |
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public override void OnEnter() |
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{ |
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SceneLoader.LoadScene(_sceneName.Value, loadingImage); |
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} |
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public override string GetSummary() |
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{ |
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if (_sceneName.Value.Length == 0) |
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{ |
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return "Error: No scene name selected"; |
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} |
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return _sceneName.Value; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("sceneName")] public string sceneNameOLD = ""; |
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protected virtual void OnEnable() |
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{ |
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if (sceneNameOLD != "") |
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{ |
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_sceneName.Value = sceneNameOLD; |
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sceneNameOLD = ""; |
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} |
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} |
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#endregion |
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} |
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} |