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88 lines
2.7 KiB
88 lines
2.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Fades a sprite to a target color over a period of time. |
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/// </summary> |
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[CommandInfo("Sprite", |
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"Fade Sprite", |
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"Fades a sprite to a target color over a period of time.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class FadeSprite : Command |
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{ |
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[Tooltip("Sprite object to be faded")] |
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public SpriteRenderer spriteRenderer; |
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[Tooltip("Length of time to perform the fade")] |
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public FloatData _duration = new FloatData(1f); |
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[Tooltip("Target color to fade to. To only fade transparency level, set the color to white and set the alpha to required transparency.")] |
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public ColorData _targetColor = new ColorData(Color.white); |
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[Tooltip("Wait until the fade has finished before executing the next command")] |
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public bool waitUntilFinished = true; |
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public override void OnEnter() |
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{ |
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if (spriteRenderer == null) |
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{ |
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Continue(); |
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return; |
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} |
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SpriteFader.FadeSprite(spriteRenderer, _targetColor.Value, _duration.Value, Vector2.zero, delegate { |
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if (waitUntilFinished) |
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{ |
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Continue(); |
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} |
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}); |
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if (!waitUntilFinished) |
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{ |
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Continue(); |
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} |
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} |
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public override string GetSummary() |
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{ |
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if (spriteRenderer == null) |
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{ |
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return "Error: No sprite renderer selected"; |
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} |
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return spriteRenderer.name + " to " + _targetColor.Value.ToString(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(221, 184, 169, 255); |
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} |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("duration")] public float durationOLD; |
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[HideInInspector] [FormerlySerializedAs("targetColor")] public Color targetColorOLD; |
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protected virtual void OnEnable() |
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{ |
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if (durationOLD != default(float)) |
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{ |
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_duration.Value = durationOLD; |
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durationOLD = default(float); |
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} |
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if (targetColorOLD != default(Color)) |
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{ |
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_targetColor.Value = targetColorOLD; |
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targetColorOLD = default(Color); |
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} |
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} |
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#endregion |
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} |
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} |