You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
61 lines
969 B
61 lines
969 B
#if UNITY_EDITOR |
|
using UnityEditor; |
|
#endif |
|
using UnityEngine; |
|
using System; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using Fungus; |
|
|
|
public class SequenceController : MonoBehaviour |
|
{ |
|
public float stepTime; |
|
|
|
public Sequence startSequence; |
|
|
|
[System.NonSerialized] |
|
public Sequence activeSequence; |
|
|
|
public enum VariableType |
|
{ |
|
String, |
|
Integer, |
|
Float, |
|
Boolean |
|
}; |
|
|
|
[Serializable] |
|
public class Variable |
|
{ |
|
public string key; |
|
public VariableType type; |
|
} |
|
|
|
public List<Variable> localVariables = new List<Variable>(); |
|
public List<Variable> globalVariables = new List<Variable>(); |
|
|
|
public void Execute() |
|
{ |
|
if (startSequence == null) |
|
{ |
|
return; |
|
} |
|
|
|
ExecuteSequence(startSequence); |
|
} |
|
|
|
public void ExecuteSequence(Sequence sequence) |
|
{ |
|
if (sequence == null) |
|
{ |
|
return; |
|
} |
|
|
|
#if UNITY_EDITOR |
|
Selection.activeGameObject = sequence.gameObject; |
|
#endif |
|
|
|
activeSequence = sequence; |
|
sequence.ExecuteNextCommand(); |
|
} |
|
}
|
|
|