An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Rotorz.ReorderableList;
namespace Fungus.Script
{
[CustomEditor (typeof(SetDialog))]
public class SetDialogEditor : FungusCommandEditor
{
public override void DrawCommandGUI()
{
SetDialog t = target as SetDialog;
EditorGUI.BeginChangeCheck();
Dialog dialogController = FungusCommandEditor.ObjectField<Dialog>(new GUIContent("Active Dialog", "Dialog to use when displaying Say command story text"),
new GUIContent("<None>"),
t.dialogController);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Dialog");
t.dialogController = dialogController;
}
}
}
}