An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
namespace Fungus.Script
{
[CustomEditor (typeof(Character))]
public class CharacterEditor : Editor
{
Material spriteMaterial;
void OnEnable()
{
Shader shader = Shader.Find("Sprites/Default");
if (shader != null)
{
spriteMaterial = new Material(shader);
}
}
void OnDisable()
{
DestroyImmediate(spriteMaterial);
}
public override void OnInspectorGUI()
{
Character t = target as Character;
EditorGUI.BeginChangeCheck();
string characterName = EditorGUILayout.TextField(new GUIContent("Name Text", "Name of the character display in the dialog"),
t.characterName);
Color characterColor = EditorGUILayout.ColorField(new GUIContent("Text Color", "Color of name text display in the dialog"),
t.characterColor);
Sprite characterImage = EditorGUILayout.ObjectField(new GUIContent("Image", "Character image sprite to display in the dialog"),
t.characterImage,
typeof(Sprite),
true) as Sprite;
Dialog.DialogSide dialogSide = (Dialog.DialogSide)EditorGUILayout.EnumPopup(new GUIContent("Image Side", "Which side to display the image in the dialog"),
t.dialogSide);
EditorGUILayout.Separator();
if (characterImage != null &&
spriteMaterial != null)
{
float aspect = (float)characterImage.texture.width / (float)characterImage.texture.height;
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
Rect imagePreviewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(150), GUILayout.ExpandWidth(false));
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
EditorGUI.DrawPreviewTexture(imagePreviewRect,
characterImage.texture,
spriteMaterial);
}
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Character");
t.characterName = characterName;
t.characterColor = characterColor;
t.characterImage = characterImage;
t.dialogSide = dialogSide;
}
}
}
}