An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[CustomEditor (typeof(If))]
public class IfEditor : FungusCommandEditor
{
public override void DrawCommandGUI()
{
serializedObject.Update();
If t = target as If;
FungusScript fungusScript = t.GetFungusScript();
if (fungusScript == null)
{
return;
}
FungusVariable fungusVariable = FungusVariableEditor.VariableField(new GUIContent("Variable", "Variable to use in operation"),
t.GetFungusScript(),
t.variable,
null);
if (fungusVariable != t.variable)
{
Undo.RecordObject(t, "Select Variable");
t.variable = fungusVariable;
}
if (t.variable == null)
{
return;
}
List<GUIContent> operatorList = new List<GUIContent>();
operatorList.Add(new GUIContent("=="));
operatorList.Add(new GUIContent("!="));
if (t.variable.GetType() == typeof(IntegerVariable) ||
t.variable.GetType() == typeof(FloatVariable))
{
operatorList.Add(new GUIContent("<"));
operatorList.Add(new GUIContent(">"));
operatorList.Add(new GUIContent("<="));
operatorList.Add(new GUIContent(">="));
}
CompareOperator compareOperator = (CompareOperator)EditorGUILayout.Popup(new GUIContent("Compare",
"The comparison operator to use when comparing values"),
(int)t.compareOperator,
operatorList.ToArray());
if (compareOperator != t.compareOperator)
{
Undo.RecordObject(t, "Select Compare Operator");
t.compareOperator = compareOperator;
}
if (t.variable.GetType() == typeof(BooleanVariable))
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("booleanValue"));
}
else if (t.variable.GetType() == typeof(IntegerVariable))
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("integerValue"));
}
else if (t.variable.GetType() == typeof(FloatVariable))
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("floatValue"));
}
else if (t.variable.GetType() == typeof(StringVariable))
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("stringValue"));
}
serializedObject.ApplyModifiedProperties();
}
}
}