An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEditor.Experimental.AssetImporters;
using System.IO;
namespace Fungus.EditorUtils
{
#if UNITY_2018_4_OR_NEWER
[ScriptedImporter(1, "lua")]
public class LuaScriptedImporter : ScriptedImporter
{
public override void OnImportAsset(AssetImportContext ctx)
{
TextAsset lua = new TextAsset(File.ReadAllText(ctx.assetPath));
ctx.AddObjectToAsset("main", lua);
ctx.SetMainObject(lua);
}
}
#endif
}