An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using UnityEditor;
namespace UnityTest
{
[InitializeOnLoad]
public class IntegrationTestsHierarchyAnnotation {
static IntegrationTestsHierarchyAnnotation()
{
EditorApplication.hierarchyWindowItemOnGUI += DoAnnotationGUI;
}
public static void DoAnnotationGUI(int id, Rect rect)
{
var obj = EditorUtility.InstanceIDToObject(id) as GameObject;
if(!obj) return;
var tc = obj.GetComponent<TestComponent>();
if(!tc) return;
if (!EditorApplication.isPlayingOrWillChangePlaymode
&& rect.Contains(Event.current.mousePosition)
&& Event.current.type == EventType.MouseDown
&& Event.current.button == 1)
{
IntegrationTestRendererBase.DrawContextMenu(tc);
Event.current.Use ();
}
EditorGUIUtility.SetIconSize(new Vector2(15, 15));
var result = IntegrationTestsRunnerWindow.GetResultForTest(tc);
if (result != null)
{
var icon = result.Executed ? IntegrationTestRendererBase.GetIconForResult(result.resultType) : Icons.UnknownImg;
EditorGUI.LabelField(new Rect(rect.xMax - 18, rect.yMin - 2, rect.width, rect.height), new GUIContent(icon));
}
EditorGUIUtility.SetIconSize(Vector2.zero);
}
}
}