An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

49 lines
1.4 KiB

using UnityEditor;
using UnityEngine;
using System.Collections;
using Rotorz.ReorderableList;
using System.Collections.Generic;
namespace Fungus
{
[CustomEditor (typeof(DialogInput))]
public class DialogInputEditor : Editor
{
protected SerializedProperty clickModeProp;
protected SerializedProperty nextClickDelayProp;
protected SerializedProperty keyPressModeProp;
protected SerializedProperty shiftKeyEnabledProp;
protected SerializedProperty keyListProp;
protected virtual void OnEnable()
{
clickModeProp = serializedObject.FindProperty ("clickMode");
nextClickDelayProp = serializedObject.FindProperty ("nextClickDelay");
keyPressModeProp = serializedObject.FindProperty ("keyPressMode");
shiftKeyEnabledProp = serializedObject.FindProperty ("shiftKeyEnabled");
keyListProp = serializedObject.FindProperty ("keyList");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
DialogInput t = target as DialogInput;
EditorGUILayout.PropertyField(clickModeProp);
EditorGUILayout.PropertyField(nextClickDelayProp);
EditorGUILayout.PropertyField(keyPressModeProp);
if (t.keyPressMode == DialogInput.KeyPressMode.KeyPressed)
{
EditorGUILayout.PropertyField(shiftKeyEnabledProp);
ReorderableListGUI.Title(new GUIContent("Key List", "Keycodes to check for user input"));
ReorderableListGUI.ListField(keyListProp);
}
serializedObject.ApplyModifiedProperties();
}
}
}