An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the player drags an object and releases it without dropping it on a target object.
/// </summary>
[EventHandlerInfo("Sprite",
"Drag Cancelled",
"The block will execute when the player drags an object and releases it without dropping it on a target object.")]
[AddComponentMenu("")]
public class DragCancelled : EventHandler
{
public class DragCancelledEvent
{
public Draggable2D DraggableObject;
public DragCancelledEvent(Draggable2D draggableObject)
{
DraggableObject = draggableObject;
}
}
[Tooltip("Draggable object to listen for drag events on")]
[SerializeField] protected Draggable2D draggableObject;
protected EventDispatcher eventDispatcher;
protected virtual void OnEnable()
{
eventDispatcher = FungusManager.Instance.EventDispatcher;
eventDispatcher.AddListener<DragCancelledEvent>(OnDragCancelledEvent);
}
protected virtual void OnDisable()
{
eventDispatcher.RemoveListener<DragCancelledEvent>(OnDragCancelledEvent);
eventDispatcher = null;
}
protected virtual void OnDragCancelledEvent(DragCancelledEvent evt)
{
OnDragCancelled(evt.DraggableObject);
}
#region Public members
public virtual void OnDragCancelled(Draggable2D draggableObject)
{
if (draggableObject == this.draggableObject)
{
ExecuteBlock();
}
}
public override string GetSummary()
{
if (draggableObject != null)
{
return draggableObject.name;
}
return "None";
}
#endregion
}
}