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184 lines
5.0 KiB
184 lines
5.0 KiB
using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Fungus; |
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using Rotorz.ReorderableList; |
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using System.Linq; |
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namespace Fungus.Script |
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{ |
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[CustomEditor (typeof(FungusScript))] |
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public class FungusScriptEditor : Editor |
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{ |
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SerializedProperty variablesProperty; |
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void OnEnable() |
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{ |
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variablesProperty = serializedObject.FindProperty("variables"); |
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} |
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public void OnInspectorUpdate() |
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{ |
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Repaint(); |
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} |
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public override void OnInspectorGUI() |
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{ |
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serializedObject.Update(); |
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FungusScript t = target as FungusScript; |
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GUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (GUILayout.Button("Open Fungus Editor")) |
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{ |
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EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor"); |
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} |
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if (GUILayout.Button("New Sequence")) |
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{ |
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GameObject go = new GameObject("Sequence"); |
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go.transform.parent = t.transform; |
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Sequence s = go.AddComponent<Sequence>(); |
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FungusEditorWindow fungusEditorWindow = EditorWindow.GetWindow(typeof(FungusEditorWindow), false, "Fungus Editor") as FungusEditorWindow; |
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s.nodeRect.x = fungusEditorWindow.scrollPos.x; |
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s.nodeRect.y = fungusEditorWindow.scrollPos.y; |
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Undo.RegisterCreatedObjectUndo(go, "Sequence"); |
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Selection.activeGameObject = go; |
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} |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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GUIContent stepTimeLabel = new GUIContent("Step Time", "Minimum time to execute each step"); |
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t.stepTime = EditorGUILayout.FloatField(stepTimeLabel, t.stepTime); |
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GUIContent startSequenceLabel = new GUIContent("Start Sequence", "Sequence to be executed when controller starts."); |
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t.startSequence = SequenceEditor.SequenceField(startSequenceLabel, t, t.startSequence); |
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GUIContent startAutomaticallyLabel = new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts."); |
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t.startAutomatically = EditorGUILayout.Toggle(startAutomaticallyLabel, t.startAutomatically); |
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if (t.startSequence == null) |
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{ |
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GUIStyle style = new GUIStyle(GUI.skin.label); |
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style.normal.textColor = new Color(1,0,0); |
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EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); |
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} |
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serializedObject.ApplyModifiedProperties(); |
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} |
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public void DrawVariablesGUI() |
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{ |
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serializedObject.Update(); |
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FungusScript t = target as FungusScript; |
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ReorderableListGUI.Title("Variables"); |
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FungusVariableListAdaptor adaptor = new FungusVariableListAdaptor(variablesProperty, 0); |
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ReorderableListControl.DrawControlFromState(adaptor, null, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton); |
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GUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (!Application.isPlaying && GUILayout.Button("Add Variable")) |
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{ |
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GenericMenu menu = new GenericMenu (); |
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menu.AddItem(new GUIContent ("Boolean"), false, AddBooleanVariable, t); |
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menu.AddItem (new GUIContent ("Integer"), false, AddIntegerVariable, t); |
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menu.AddItem (new GUIContent ("Float"), false, AddFloatVariable, t); |
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menu.AddItem (new GUIContent ("String"), false, AddStringVariable, t); |
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menu.ShowAsContext (); |
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} |
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GUILayout.EndHorizontal(); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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void AddBooleanVariable(object obj) |
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{ |
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FungusScript fungusScript = obj as FungusScript; |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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Undo.RecordObject(fungusScript, "Add Boolean"); |
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BooleanVariable variable = fungusScript.gameObject.AddComponent<BooleanVariable>(); |
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variable.key = MakeUniqueKey(fungusScript); |
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fungusScript.variables.Add(variable); |
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} |
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void AddIntegerVariable(object obj) |
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{ |
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FungusScript fungusScript = obj as FungusScript; |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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Undo.RecordObject(fungusScript, "Add Integer"); |
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IntegerVariable variable = fungusScript.gameObject.AddComponent<IntegerVariable>(); |
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variable.key = MakeUniqueKey(fungusScript); |
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fungusScript.variables.Add(variable); |
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} |
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void AddFloatVariable(object obj) |
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{ |
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FungusScript fungusScript = obj as FungusScript; |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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Undo.RecordObject(fungusScript, "Add Float"); |
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FloatVariable variable = fungusScript.gameObject.AddComponent<FloatVariable>(); |
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variable.key = MakeUniqueKey(fungusScript); |
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fungusScript.variables.Add(variable); |
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} |
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void AddStringVariable(object obj) |
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{ |
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FungusScript fungusScript = obj as FungusScript; |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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Undo.RecordObject(fungusScript, "Add String"); |
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StringVariable variable = fungusScript.gameObject.AddComponent<StringVariable>(); |
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variable.key = MakeUniqueKey(fungusScript); |
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fungusScript.variables.Add(variable); |
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} |
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string MakeUniqueKey(FungusScript fungusScript) |
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{ |
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int index = 0; |
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while (true) |
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{ |
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string key = "Var" + index; |
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bool found = false; |
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foreach(FungusVariable variable in fungusScript.GetComponents<FungusVariable>()) |
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{ |
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if (variable.key == key) |
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{ |
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found = true; |
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index++; |
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} |
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} |
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if (!found) |
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{ |
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return key; |
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} |
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} |
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} |
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} |
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} |