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104 lines
3.0 KiB
104 lines
3.0 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.UI; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Set the interactable state of selectable objects. |
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/// </summary> |
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[CommandInfo("UI", |
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"Set Interactable", |
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"Set the interactable sate of selectable objects.")] |
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public class SetInteractable : Command |
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{ |
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[Tooltip("List of objects to be affected by the command")] |
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[SerializeField] protected List<GameObject> targetObjects = new List<GameObject>(); |
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[Tooltip("Controls if the selectable UI object be interactable or not")] |
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[SerializeField] protected BooleanData interactableState = new BooleanData(true); |
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#region Public members |
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public override void OnEnter() |
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{ |
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if (targetObjects.Count == 0) |
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{ |
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Continue(); |
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return; |
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} |
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foreach (var targetObject in targetObjects) |
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{ |
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var selectables = targetObject.GetComponents<Selectable>(); |
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foreach (var selectable in selectables) |
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{ |
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selectable.interactable = interactableState.Value; |
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} |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetObjects.Count == 0) |
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{ |
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return "Error: No targetObjects selected"; |
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} |
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else if (targetObjects.Count == 1) |
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{ |
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if (targetObjects[0] == null) |
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{ |
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return "Error: No targetObjects selected"; |
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} |
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return targetObjects[0].name + " = " + interactableState.Value; |
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} |
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string objectList = ""; |
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foreach (var gameObject in targetObjects) |
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{ |
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if (gameObject == null) |
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{ |
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continue; |
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} |
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if (objectList == "") |
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{ |
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objectList += gameObject.name; |
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} |
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else |
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{ |
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objectList += ", " + gameObject.name; |
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} |
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} |
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return objectList + " = " + interactableState.Value; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(180, 250, 250, 255); |
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} |
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public override void OnCommandAdded(Block parentBlock) |
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{ |
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targetObjects.Add(null); |
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} |
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public override bool IsReorderableArray(string propertyName) |
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{ |
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if (propertyName == "targetObjects") |
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{ |
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return true; |
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} |
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return false; |
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} |
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#endregion |
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} |
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} |