An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Sets a custom say dialog to use when displaying story text.
/// </summary>
[CommandInfo("Narrative",
"Set Say Dialog",
"Sets a custom say dialog to use when displaying story text")]
[AddComponentMenu("")]
public class SetSayDialog : Command
{
[Tooltip("The Say Dialog to use for displaying Say story text")]
[SerializeField] protected SayDialog sayDialog;
#region Public members
public override void OnEnter()
{
if (sayDialog != null)
{
SayDialog.ActiveSayDialog = sayDialog;
}
Continue();
}
public override string GetSummary()
{
if (sayDialog == null)
{
return "Error: No say dialog selected";
}
return sayDialog.name;
}
public override Color GetButtonColor()
{
return new Color32(184, 210, 235, 255);
}
#endregion
}
}