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62 lines
1.7 KiB
62 lines
1.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using Fungus.Variables; |
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namespace Fungus.Commands |
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{ |
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/// <summary> |
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/// Sets an float variable to a random value in the defined range. |
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/// </summary> |
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[CommandInfo("Variable", |
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"Random Float", |
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"Sets an float variable to a random value in the defined range.")] |
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[AddComponentMenu("")] |
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public class RandomFloat : Command |
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{ |
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[Tooltip("The variable whos value will be set")] |
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[VariableProperty(typeof(FloatVariable))] |
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[SerializeField] protected FloatVariable variable; |
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[Tooltip("Minimum value for random range")] |
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[SerializeField] protected FloatData minValue; |
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[Tooltip("Maximum value for random range")] |
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[SerializeField] protected FloatData maxValue; |
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#region Public members |
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public override void OnEnter() |
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{ |
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if (variable != null) |
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{ |
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variable.Value = Random.Range(minValue.Value, maxValue.Value); |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (variable == null) |
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{ |
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return "Error: Variable not selected"; |
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} |
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return variable.Key; |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return (variable == this.variable); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(253, 253, 150, 255); |
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} |
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#endregion |
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} |
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} |