An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Sets an float variable to a random value in the defined range.
/// </summary>
[CommandInfo("Variable",
"Random Float",
"Sets an float variable to a random value in the defined range.")]
[AddComponentMenu("")]
public class RandomFloat : Command
{
[Tooltip("The variable whos value will be set")]
[VariableProperty(typeof(FloatVariable))]
[SerializeField] protected FloatVariable variable;
[Tooltip("Minimum value for random range")]
[SerializeField] protected FloatData minValue;
[Tooltip("Maximum value for random range")]
[SerializeField] protected FloatData maxValue;
#region Public members
public override void OnEnter()
{
if (variable != null)
{
variable.Value = Random.Range(minValue.Value, maxValue.Value);
}
Continue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: Variable not selected";
}
return variable.Key;
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable);
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}