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499 lines
13 KiB
499 lines
13 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Text.RegularExpressions; |
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namespace Fungus |
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{ |
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/** |
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* A rectangular screen area for rendering story text. |
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* Rooms may contain any number of Pages. |
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* If a Page is a child of a View, then transitioning to that View will automatically activate the Page. |
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*/ |
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[ExecuteInEditMode] |
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public class Page : MonoBehaviour |
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{ |
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/// Rectangular bounds used to display page text |
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public Bounds pageBounds = new Bounds(Vector3.zero, new Vector3(0.25f, 0.25f, 0f)); |
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/// Page position within bounds when display height is less than bounds height |
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public enum VerticalAlign |
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{ |
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Top, |
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Middle, |
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Bottom |
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} |
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public VerticalAlign verticalAlign = VerticalAlign.Middle; |
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string headerText = ""; |
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string footerText = ""; |
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string displayedStoryText = ""; |
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string originalStoryText = ""; |
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Action deferredAction; |
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Action continueAction; |
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public enum Mode |
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{ |
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Idle, |
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Say, |
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Choose |
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}; |
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[HideInInspector] |
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public Mode mode = Mode.Idle; |
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class Option |
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{ |
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public string optionText; |
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public Action optionAction; |
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public Option(string _optionText, Action _optionAction) |
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{ |
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optionText = _optionText; |
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optionAction = _optionAction; |
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} |
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} |
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List<Option> options = new List<Option>(); |
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float quickContinueTimer; |
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public virtual void Update() |
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{ |
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if (quickContinueTimer > 0) |
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{ |
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quickContinueTimer -= Time.deltaTime; |
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quickContinueTimer = Mathf.Max(quickContinueTimer, 0f); |
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} |
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} |
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public void SetHeader(string _headerText) |
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{ |
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headerText = _headerText; |
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} |
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public void SetFooter(string _footerText) |
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{ |
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footerText = _footerText; |
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} |
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public void Say(string sayText, Action sayAction) |
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{ |
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mode = Mode.Say; |
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StringTable stringTable = Game.GetInstance().stringTable; |
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string subbedText = stringTable.SubstituteStrings(sayText); |
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continueAction = sayAction; |
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WriteStory(subbedText); |
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} |
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public void AddOption(string optionText, Action optionAction) |
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{ |
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StringTable stringTable = Game.GetInstance().stringTable; |
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string subbedText = stringTable.FormatLinkText(stringTable.SubstituteStrings(optionText)); |
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options.Add(new Option(subbedText, optionAction)); |
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} |
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public void Choose(string _chooseText) |
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{ |
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mode = Mode.Choose; |
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StringTable stringTable = Game.GetInstance().stringTable; |
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string subbedText = stringTable.SubstituteStrings(_chooseText); |
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WriteStory(subbedText); |
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} |
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void WriteStory(string storyText) |
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{ |
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PageStyle pageStyle = Game.GetInstance().activePageStyle; |
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if (pageStyle == null) |
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{ |
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return; |
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} |
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// Disable quick continue for a short period to prevent accidental taps |
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quickContinueTimer = 0.8f; |
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originalStoryText = storyText; |
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// Hack to avoid displaying partial color tag text |
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if (storyText.Contains("<")) |
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{ |
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displayedStoryText = storyText; |
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} |
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else |
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{ |
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// Use a coroutine to write the story text out over time |
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StartCoroutine(WriteStoryInternal()); |
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} |
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} |
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// Coroutine to write story text out over a period of time |
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IEnumerator WriteStoryInternal() |
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{ |
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int charactersPerSecond = Game.GetInstance().charactersPerSecond; |
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// Zero CPS means write instantly |
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if (charactersPerSecond == 0) |
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{ |
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displayedStoryText = originalStoryText; |
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yield break; |
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} |
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displayedStoryText = ""; |
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// Make one character visible at a time |
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float writeDelay = (1f / (float)charactersPerSecond); |
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float timeAccumulator = 0f; |
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int i = 0; |
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while (true) |
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{ |
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timeAccumulator += Time.deltaTime; |
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while (timeAccumulator > writeDelay) |
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{ |
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i++; |
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timeAccumulator -= writeDelay; |
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} |
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if (i >= originalStoryText.Length) |
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{ |
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displayedStoryText = originalStoryText; |
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break; |
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} |
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else |
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{ |
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string left = originalStoryText.Substring(0, i + 1); |
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string right = originalStoryText.Substring(i + 1); |
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displayedStoryText = left; |
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displayedStoryText += "<color=#FFFFFF00>"; |
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displayedStoryText += right; |
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displayedStoryText += "</color>"; |
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} |
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yield return null; |
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} |
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} |
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public virtual void OnGUI() |
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{ |
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if (mode == Mode.Idle) |
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{ |
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return; |
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} |
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PageStyle pageStyle = Game.GetInstance().activePageStyle; |
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if (pageStyle == null) |
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{ |
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return; |
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} |
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GUIStyle boxStyle = pageStyle.boxStyle; |
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GUIStyle headerStyle = pageStyle.GetScaledHeaderStyle(); |
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GUIStyle footerStyle = pageStyle.GetScaledFooterStyle(); |
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GUIStyle sayStyle = pageStyle.GetScaledSayStyle(); |
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GUIStyle optionStyle = pageStyle.GetScaledOptionStyle(); |
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GUIStyle optionAlternateStyle = pageStyle.GetScaledOptionAlternateStyle(); |
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Rect pageRect = GetScreenRect(); |
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Rect outerRect = FitRectToScreen(pageRect); |
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Rect innerRect = CalcInnerRect(outerRect); |
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// Calculate height of each section |
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float headerHeight = CalcHeaderHeight(innerRect.width); |
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float footerHeight = CalcFooterHeight(innerRect.width); |
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float storyHeight = CalcStoryHeight(innerRect.width); |
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float optionsHeight = CalcOptionsHeight(innerRect.width); |
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float contentHeight = headerHeight + footerHeight + storyHeight + optionsHeight; |
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// Adjust outer rect position based on alignment settings |
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switch (verticalAlign) |
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{ |
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case VerticalAlign.Top: |
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outerRect.height = contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom); |
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outerRect.y = pageRect.yMin; |
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break; |
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case VerticalAlign.Middle: |
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outerRect.height = contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom); |
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outerRect.y = pageRect.center.y - outerRect.height / 2; |
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break; |
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case VerticalAlign.Bottom: |
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outerRect.height = contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom); |
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outerRect.y = pageRect.yMax - outerRect.height; |
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break; |
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} |
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// Force outer rect to always be on-screen |
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// If the rect is bigger than the screen, then the top-left corner will always be visible |
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outerRect = FitRectToScreen(outerRect); |
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innerRect = CalcInnerRect(outerRect); |
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// Draw box |
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Rect boxRect = outerRect; |
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boxRect.height = contentHeight + (boxStyle.padding.top + boxStyle.padding.bottom); |
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GUI.Box(boxRect, "", boxStyle); |
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// Draw header label |
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Rect headerRect = innerRect; |
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headerRect.height = headerHeight; |
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if (headerHeight > 0) |
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{ |
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GUI.Label(headerRect, headerText, headerStyle); |
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} |
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// Draw say label |
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Rect storyRect = innerRect; |
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storyRect.y += headerHeight; |
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storyRect.height = storyHeight; |
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GUI.Label(storyRect, displayedStoryText, sayStyle); |
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// Draw footer label |
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Rect footerRect = innerRect; |
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footerRect.y += storyHeight; |
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footerRect.height = footerHeight; |
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if (footerHeight > 0) |
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{ |
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GUI.Label(footerRect, footerText, footerStyle); |
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} |
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bool finishedWriting = (displayedStoryText.Length == originalStoryText.Length); |
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if (!finishedWriting) |
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{ |
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return; |
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} |
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if (mode == Mode.Say) |
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{ |
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ContinueStyle continueStyle = Game.GetInstance().continueStyle; |
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if (continueStyle != null) |
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{ |
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Rect continueRect = continueStyle.CalcContinueRect(); |
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GUI.Label(continueRect, new GUIContent(continueStyle.continueText), continueStyle.style); |
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} |
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// Player can continue by clicking anywhere |
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if (quickContinueTimer == 0 && |
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(Input.GetMouseButtonUp(0) || Input.anyKeyDown) && |
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continueAction != null) |
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{ |
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deferredAction = continueAction; |
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} |
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} |
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else if (mode == Mode.Choose) |
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{ |
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// Draw option buttons |
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Rect buttonRect = innerRect; |
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buttonRect.y += headerHeight + storyHeight; |
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bool alternateRow = false; |
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foreach (Option option in options) |
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{ |
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GUIContent buttonContent = new GUIContent(option.optionText); |
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buttonRect.height = optionStyle.CalcHeight(buttonContent, innerRect.width); |
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// Select style for odd/even colored rows |
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GUIStyle style; |
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if (alternateRow) |
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{ |
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style = optionAlternateStyle; |
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} |
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else |
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{ |
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style = optionStyle; |
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} |
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alternateRow = !alternateRow; |
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if (GUI.Button(buttonRect, buttonContent, style)) |
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{ |
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if (option.optionAction != null) |
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{ |
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// We can't execute the option action yet because OnGUI |
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// may be called multiple times during a frame, and it's |
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// not permitted to modify GUI elements within a frame. |
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// We defer executing the action until OnGUI has completed. |
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deferredAction = option.optionAction; |
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break; |
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} |
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} |
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buttonRect.y += buttonRect.height; |
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} |
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} |
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if (Event.current.type == EventType.Repaint) |
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{ |
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if (deferredAction != null) |
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{ |
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Game.GetInstance().PlayButtonClick(); |
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Action tempAction = deferredAction; |
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displayedStoryText = ""; |
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originalStoryText = ""; |
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deferredAction = null; |
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if (mode == Mode.Choose) |
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{ |
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options.Clear(); |
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// Reset to idle, but calling action may set this again |
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mode = Mode.Idle; |
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CommandQueue commandQueue = Game.GetInstance().commandQueue; |
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commandQueue.CallCommandMethod(tempAction); |
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} |
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else if (mode == Mode.Say ) |
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{ |
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// Reset to idle, but calling action may set this again |
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mode = Mode.Idle; |
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// Execute next command |
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tempAction(); |
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} |
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} |
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} |
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} |
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float CalcHeaderHeight(float boxWidth) |
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{ |
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PageStyle pageStyle = Game.GetInstance().activePageStyle; |
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if (pageStyle == null || |
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mode == Mode.Idle || |
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headerText.Length == 0) |
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{ |
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return 0; |
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} |
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GUIStyle headerStyle = pageStyle.GetScaledHeaderStyle(); |
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GUIContent headerContent = new GUIContent(headerText); |
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return headerStyle.CalcHeight(headerContent, boxWidth); |
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} |
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float CalcFooterHeight(float boxWidth) |
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{ |
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PageStyle pageStyle = Game.GetInstance().activePageStyle; |
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if (pageStyle == null || |
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mode == Mode.Idle || |
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footerText.Length == 0) |
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{ |
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return 0; |
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} |
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GUIStyle footerStyle = pageStyle.GetScaledFooterStyle(); |
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GUIContent headerContent = new GUIContent(headerText); |
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return footerStyle.CalcHeight(headerContent, boxWidth); |
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} |
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float CalcStoryHeight(float boxWidth) |
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{ |
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PageStyle pageStyle = Game.GetInstance().activePageStyle; |
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GUIStyle sayStyle = pageStyle.GetScaledSayStyle(); |
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if (pageStyle == null || |
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mode == Mode.Idle || |
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originalStoryText.Length == 0) |
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{ |
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// Allow a space for story even if there's no text |
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return sayStyle.lineHeight; |
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} |
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GUIContent storyContent = new GUIContent(originalStoryText + "\n"); |
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return sayStyle.CalcHeight(storyContent, boxWidth); |
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} |
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float CalcOptionsHeight(float boxWidth) |
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{ |
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PageStyle pageStyle = Game.GetInstance().activePageStyle; |
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if (pageStyle == null || |
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mode == Mode.Idle || |
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options.Count == 0) |
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{ |
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return 0; |
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} |
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// This assumes that the alternate option style is the same height as the regular style |
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GUIStyle optionStyle = pageStyle.GetScaledOptionStyle(); |
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float totalHeight = 0; |
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foreach (Option option in options) |
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{ |
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GUIContent optionContent = new GUIContent(option.optionText); |
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float optionHeight = optionStyle.CalcHeight(optionContent, boxWidth); |
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totalHeight += optionHeight; |
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} |
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// Add space at bottom |
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GUIStyle sayStyle = pageStyle.GetScaledSayStyle(); |
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totalHeight += sayStyle.lineHeight; |
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return totalHeight; |
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} |
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// Force rect to always be on-screen |
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Rect FitRectToScreen(Rect rect) |
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{ |
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Rect fittedRect = new Rect(); |
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fittedRect.width = Mathf.Min(rect.width, Screen.width); |
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fittedRect.height = Mathf.Min(rect.height, Screen.height); |
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fittedRect.x = Mathf.Min(rect.x, Screen.width - rect.width); |
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fittedRect.y = Mathf.Min(rect.y, Screen.height - rect.height); |
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fittedRect.x = Mathf.Max(0, fittedRect.x); |
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fittedRect.y = Mathf.Max(0, fittedRect.y); |
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return fittedRect; |
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} |
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// Returns smaller internal box rect with padding style applied |
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Rect CalcInnerRect(Rect outerRect) |
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{ |
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PageStyle pageStyle = Game.GetInstance().activePageStyle; |
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if (pageStyle == null) |
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{ |
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return new Rect(); |
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} |
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GUIStyle boxStyle = pageStyle.boxStyle; |
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Rect innerRect = new Rect(outerRect.x + boxStyle.padding.left, |
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outerRect.y + boxStyle.padding.top, |
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outerRect.width - (boxStyle.padding.left + boxStyle.padding.right), |
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outerRect.height - (boxStyle.padding.top + boxStyle.padding.bottom)); |
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return innerRect; |
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} |
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/** |
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* Returns the page rect in screen space coords |
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*/ |
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public Rect GetScreenRect() |
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{ |
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// Y decreases up the screen in GUI space, so top left is rect origin |
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Vector3 topLeft = transform.position + pageBounds.center; |
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topLeft.x -= pageBounds.extents.x; |
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topLeft.y += pageBounds.extents.y; |
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Vector3 bottomRight = transform.position + pageBounds.center; |
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bottomRight.x += pageBounds.extents.x; |
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bottomRight.y -= pageBounds.extents.y; |
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Camera mainCamera = GameObject.FindGameObjectWithTag("MainCamera").camera; |
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Vector2 tl = mainCamera.WorldToScreenPoint(topLeft); |
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Vector2 br = mainCamera.WorldToScreenPoint(bottomRight); |
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Rect pageRect = new Rect(tl.x, Screen.height - tl.y, br.x - tl.x, tl.y - br.y); |
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return FitRectToScreen(pageRect); |
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} |
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} |
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} |