You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
187 lines
4.4 KiB
187 lines
4.4 KiB
using UnityEngine; |
|
using System; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
|
|
namespace Fungus |
|
{ |
|
[CommandInfo("Dialog", |
|
"Choose", |
|
"Presents a list of options for the player to choose from using a Choose Dialog. " + |
|
"Place Add Option commands before the Choose command to specify the player options. " + |
|
"You can also set a timeout which will cause the following command to execute when the timer runs out.")] |
|
public class Choose : Command |
|
{ |
|
public class Option |
|
{ |
|
public string optionText; |
|
public Sequence targetSequence; |
|
public Action action; |
|
} |
|
|
|
static public List<Option> options = new List<Option>(); |
|
|
|
[Tooltip("Story text to display to prompt player to choose an option")] |
|
[TextArea(5,10)] |
|
public string chooseText; |
|
|
|
[Tooltip("Speaking character to use when prompting the player to choose an option")] |
|
public Character character; |
|
|
|
[Tooltip("Choose Dialog object to use to display the player options")] |
|
public ChooseDialog chooseDialog; |
|
|
|
[Tooltip("Voiceover audio to play when prompting the player to choose an option")] |
|
public AudioClip voiceOverClip; |
|
|
|
[Tooltip("Time limit for player to choose an option. Set to 0 for no time limit.")] |
|
public float timeoutDuration; |
|
|
|
protected bool showBasicGUI; |
|
|
|
public override void OnEnter() |
|
{ |
|
showBasicGUI = false; |
|
if (chooseDialog == null) |
|
{ |
|
// Try to get any SayDialog in the scene |
|
chooseDialog = GameObject.FindObjectOfType<ChooseDialog>(); |
|
if (chooseDialog == null) |
|
{ |
|
showBasicGUI = true; |
|
return; |
|
} |
|
} |
|
|
|
if (options.Count == 0) |
|
{ |
|
Continue(); |
|
} |
|
else |
|
{ |
|
FungusScript fungusScript = GetFungusScript(); |
|
|
|
chooseDialog.ShowDialog(true); |
|
chooseDialog.SetCharacter(character, fungusScript); |
|
|
|
List<ChooseDialog.Option> dialogOptions = new List<ChooseDialog.Option>(); |
|
foreach (Option option in options) |
|
{ |
|
ChooseDialog.Option dialogOption = new ChooseDialog.Option(); |
|
|
|
// Store these in local variables so they get closed over correctly by the delegate call |
|
dialogOption.text = option.optionText; |
|
dialogOption.text = fungusScript.SubstituteVariables(dialogOption.text); |
|
Sequence onSelectSequence = option.targetSequence; |
|
Action optionAction = option.action; |
|
|
|
dialogOption.onSelect = delegate { |
|
|
|
if (optionAction != null) |
|
{ |
|
optionAction(); |
|
} |
|
|
|
chooseDialog.ShowDialog(false); |
|
|
|
if (onSelectSequence == null) |
|
{ |
|
Continue (); |
|
} |
|
else |
|
{ |
|
ExecuteSequence(onSelectSequence); |
|
} |
|
}; |
|
|
|
dialogOptions.Add(dialogOption); |
|
} |
|
|
|
options.Clear(); |
|
|
|
if (voiceOverClip != null) |
|
{ |
|
chooseDialog.PlayVoiceOver(voiceOverClip); |
|
} |
|
|
|
string subbedText = fungusScript.SubstituteVariables(chooseText); |
|
|
|
chooseDialog.Choose(subbedText, dialogOptions, timeoutDuration, delegate { |
|
chooseDialog.ShowDialog(false); |
|
Continue(); |
|
}); |
|
} |
|
} |
|
|
|
public override string GetSummary() |
|
{ |
|
return "\"" + chooseText + "\""; |
|
} |
|
|
|
public override void GetConnectedSequences (ref List<Sequence> connectedSequences) |
|
{ |
|
// Show connected sequences from preceding AddOption commands |
|
if (IsExecuting()) |
|
{ |
|
foreach (Option option in options) |
|
{ |
|
if (option.targetSequence != null) |
|
{ |
|
connectedSequences.Add(option.targetSequence); |
|
} |
|
} |
|
} |
|
} |
|
|
|
protected virtual void OnGUI() |
|
{ |
|
if (!showBasicGUI) |
|
{ |
|
return; |
|
} |
|
|
|
// Draw a basic GUI to use when no uGUI dialog has been set |
|
// Does not support drawing character images |
|
|
|
GUILayout.BeginHorizontal(GUILayout.Width(Screen.width)); |
|
GUILayout.FlexibleSpace(); |
|
|
|
GUILayout.BeginVertical(GUILayout.Height(Screen.height)); |
|
GUILayout.FlexibleSpace(); |
|
|
|
GUILayout.BeginVertical(new GUIStyle(GUI.skin.box)); |
|
|
|
if (character != null) |
|
{ |
|
GUILayout.Label(character.nameText); |
|
GUILayout.Space(10); |
|
} |
|
|
|
GUILayout.Label(chooseText); |
|
|
|
foreach (Option option in options) |
|
{ |
|
if (GUILayout.Button(option.optionText)) |
|
{ |
|
options.Clear(); |
|
showBasicGUI = false; |
|
ExecuteSequence(option.targetSequence); |
|
} |
|
} |
|
|
|
GUILayout.EndVertical(); |
|
|
|
GUILayout.FlexibleSpace(); |
|
GUILayout.EndVertical(); |
|
|
|
GUILayout.FlexibleSpace(); |
|
GUILayout.EndHorizontal(); |
|
} |
|
|
|
public override Color GetButtonColor() |
|
{ |
|
return new Color32(184, 210, 235, 255); |
|
} |
|
} |
|
|
|
} |