An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using Fungus;
public class PageRoom : Room
{
// This is a reference to the menu room so we can transition back to the menu using MoveToRoom()
public Room menuRoom;
// References to PageStyle prefab assets
// Use these with SetPageStyle() to change the Page rendering style
public PageStyle defaultStyle;
public PageStyle noBoxStyle;
// The OnEnter() method is called whenever the player enters the room
// You can also use the OnLeave() method to handle when the player leaves the room.
void OnEnter()
{
// Sets the title text on the page
Title("The Mushroom");
// Each Say() command writes one line of text, followed by a continue button
Say("One day a mushroom grew in the forest");
Say("What am I doing here he wondered?");
Say("I think I will wait for a while and see if something happens.");
// Wait for a few seconds
Wait(3);
// Set the title text to the empty string to remove the page title
Title("");
Say("...");
Say("Hmmm. Nothing seems to be happening.");
// Add a couple of user options
// The first parameter is the option text
// The second parameter is the method to call if the user selects the option
// You can add as many options as you like
AddOption("Go to sleep", GoToSleep);
AddOption("Produce spores", ProduceSpores);
// Display all the previously added options, with a text prompt
Choose("Whatever will I do?");
}
void GoToSleep()
{
// Check to see if a game flag has been set
// You can also use GetCounter & GetInventory to get other types of values.
if (GetFlag("spawned"))
{
Say("I am feeling rather sleepy after all that spawning!");
Say("Yawn! Good night world!");
// Leave the current room and enter the menu room
MoveToRoom(menuRoom);
}
else
{
Say("I'm not feeling tired. I'm a fresh mushroom!");
Say("Maybe I should spawn some spores?");
// Use Call() to call another method whenever you want.
Call(ProduceSpores);
}
}
void ProduceSpores()
{
// Set a PageStyle with no background box texture
SetPageStyle(noBoxStyle);
Say("Yeah! I feel like doing some sporing!");
Say("Wow - look at all these spores! COOL!");
// Set the default style with background box texture
SetPageStyle(defaultStyle);
// Sets a game flag which we check above in GoToSleep
SetFlag("spawned", true);
AddOption("So tired. I sleep now.", GoToSleep);
AddOption("No way! More spores!", ProduceSpores);
Choose("What will I do now?");
}
}