An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
{
public enum VariableType
{
Boolean,
Integer,
Float,
String
}
public enum VariableScope
{
Local,
Global
}
[System.Serializable]
public class Variable
{
public string key;
public VariableType type;
public VariableScope scope;
public BooleanData booleanData;
public IntegerData integerData;
public FloatData floatData;
public StringData stringData;
}
public class FungusVariable : MonoBehaviour
{
public VariableScope scope;
public string key;
}
}