An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

98 lines
1.9 KiB

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Dialog",
"Option",
"Adds an option for the player to select. When the option is selected all commands in the following block are executed.")]
[AddComponentMenu("")]
public class Option : If
{
[Tooltip("Option text to display when presenting the option to the player")]
public string optionText = "";
[Tooltip("Hide this option once it has been selected so that it won't appear again even if executed again")]
public bool hideOnSelected;
[Tooltip("Hide if a variable condition evaluates to true.")]
public bool hideOnCondition;
[NonSerialized]
public bool wasSelected;
public virtual bool IsHidden()
{
if (hideOnSelected && wasSelected)
{
return true;
}
if (hideOnCondition)
{
// If no variable is selected then assume the option is visible
if (variable == null)
{
return true;
}
return EvaluateCondition();
}
return false;
}
public override void OnEnter()
{
// Find next End statement at same indent level
for (int i = commandIndex + 1; i < parentSequence.commandList.Count; ++i)
{
End endCommand = parentSequence.commandList[i] as End;
if (endCommand != null &&
endCommand.indentLevel == indentLevel)
{
// Continue at next command after End
Continue (endCommand.commandIndex + 1);
return;
}
}
Continue();
}
public override string GetSummary()
{
if (optionText == "")
{
return "Error: Option text is blank";
}
return optionText;
}
public override bool OpenBlock()
{
return true;
}
public override bool CloseBlock ()
{
return true;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
public override void OnReset()
{
wasSelected = false;
}
}
}