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111 lines
2.2 KiB
111 lines
2.2 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[CommandInfo("Dialog", |
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"Say", |
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"Writes a line of story text to the dialog. A list of options can be specified for the player to choose from. Use a non-zero timeout to give the player a limited time to choose.")] |
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public class Say : Command |
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{ |
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[TextArea(5,10)] |
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public string storyText; |
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public Character character; |
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public AudioClip voiceOverClip; |
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public bool showOnce; |
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protected int executionCount; |
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protected bool showBasicGUI; |
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public override void OnEnter() |
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{ |
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if (showOnce && executionCount > 0) |
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{ |
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Continue(); |
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return; |
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} |
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executionCount++; |
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SayDialog dialog = SetSayDialog.activeDialog; |
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showBasicGUI = false; |
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if (dialog == null) |
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{ |
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// Try to get any SayDialog in the scene |
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dialog = GameObject.FindObjectOfType<SayDialog>(); |
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if (dialog == null) |
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{ |
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showBasicGUI = true; |
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return; |
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} |
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} |
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dialog.SetCharacter(character); |
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dialog.ShowDialog(true); |
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if (voiceOverClip != null) |
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{ |
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MusicController.GetInstance().PlaySound(voiceOverClip, 1f); |
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} |
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dialog.Say(storyText, delegate { |
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dialog.ShowDialog(false); |
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Continue(); |
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}); |
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} |
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public override string GetSummary() |
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{ |
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return "\"" + storyText + "\""; |
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} |
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protected virtual void OnGUI() |
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{ |
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if (!showBasicGUI) |
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{ |
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return; |
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} |
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// Draw a basic GUI to use when no uGUI dialog has been set |
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// Does not support drawing character images |
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GUILayout.BeginHorizontal(GUILayout.Width(Screen.width)); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginVertical(GUILayout.Height(Screen.height)); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginVertical(new GUIStyle(GUI.skin.box)); |
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if (character != null) |
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{ |
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GUILayout.Label(character.nameText); |
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GUILayout.Space(10); |
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} |
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GUILayout.Label(storyText); |
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if (GUILayout.Button("Continue")) |
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{ |
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showBasicGUI = false; |
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Continue(); |
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} |
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GUILayout.EndVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(184, 210, 235, 255); |
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} |
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} |
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} |