You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
300 lines
8.8 KiB
300 lines
8.8 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEngine; |
|
using UnityEngine.EventSystems; |
|
using UnityEngine.Serialization; |
|
using System.Collections.Generic; |
|
|
|
namespace Fungus |
|
{ |
|
/// <summary> |
|
/// Detects drag and drop interactions on a Game Object, and sends events to all Flowchart event handlers in the scene. |
|
/// The Game Object must have Collider2D & RigidBody components attached. |
|
/// The Collider2D must have the Is Trigger property set to true. |
|
/// The RigidBody would typically have the Is Kinematic property set to true, unless you want the object to move around using physics. |
|
/// Use in conjunction with the Drag Started, Drag Completed, Drag Cancelled, Drag Entered & Drag Exited event handlers. |
|
/// </summary> |
|
public class Draggable2D : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IPointerEnterHandler, IPointerExitHandler |
|
{ |
|
[Tooltip("Is object dragging enabled")] |
|
[SerializeField] protected bool dragEnabled = true; |
|
|
|
[Tooltip("Move object back to its starting position when drag is cancelled")] |
|
[FormerlySerializedAs("returnToStartPos")] |
|
[SerializeField] protected bool returnOnCancelled = true; |
|
|
|
[Tooltip("Move object back to its starting position when drag is completed")] |
|
[SerializeField] protected bool returnOnCompleted = true; |
|
|
|
[Tooltip("Time object takes to return to its starting position")] |
|
[SerializeField] protected float returnDuration = 1f; |
|
|
|
[Tooltip("Mouse texture to use when hovering mouse over object")] |
|
[SerializeField] protected Texture2D hoverCursor; |
|
|
|
[Tooltip("Use the UI Event System to check for drag events. Clicks that hit an overlapping UI object will be ignored. Camera must have a PhysicsRaycaster component, or a Physics2DRaycaster for 2D colliders.")] |
|
[SerializeField] protected bool useEventSystem; |
|
|
|
protected Vector3 startingPosition; |
|
protected bool updatePosition = false; |
|
protected Vector3 newPosition; |
|
protected Vector3 delta = Vector3.zero; |
|
|
|
#region DragCompleted handlers |
|
protected List<DragCompleted> dragCompletedHandlers = new List<DragCompleted>(); |
|
|
|
public void RegisterHandler(DragCompleted handler) |
|
{ |
|
dragCompletedHandlers.Add(handler); |
|
} |
|
|
|
public void UnregisterHandler(DragCompleted handler) |
|
{ |
|
if(dragCompletedHandlers.Contains(handler)) |
|
{ |
|
dragCompletedHandlers.Remove(handler); |
|
} |
|
} |
|
#endregion |
|
|
|
protected virtual void LateUpdate() |
|
{ |
|
// iTween will sometimes override the object position even if it should only be affecting the scale, rotation, etc. |
|
// To make sure this doesn't happen, we force the position change to happen in LateUpdate. |
|
if (updatePosition) |
|
{ |
|
transform.position = newPosition; |
|
updatePosition = false; |
|
} |
|
} |
|
|
|
protected virtual void OnTriggerEnter2D(Collider2D other) |
|
{ |
|
if (!dragEnabled) |
|
{ |
|
return; |
|
} |
|
|
|
var eventDispatcher = FungusManager.Instance.EventDispatcher; |
|
|
|
eventDispatcher.Raise(new DragEntered.DragEnteredEvent(this, other)); |
|
} |
|
|
|
protected virtual void OnTriggerExit2D(Collider2D other) |
|
{ |
|
if (!dragEnabled) |
|
{ |
|
return; |
|
} |
|
|
|
var eventDispatcher = FungusManager.Instance.EventDispatcher; |
|
|
|
eventDispatcher.Raise(new DragExited.DragExitedEvent(this, other)); |
|
} |
|
|
|
protected virtual void DoBeginDrag() |
|
{ |
|
// Offset the object so that the drag is anchored to the exact point where the user clicked it |
|
float x = Input.mousePosition.x; |
|
float y = Input.mousePosition.y; |
|
delta = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 10f)) - transform.position; |
|
delta.z = 0f; |
|
|
|
startingPosition = transform.position; |
|
|
|
var eventDispatcher = FungusManager.Instance.EventDispatcher; |
|
|
|
eventDispatcher.Raise(new DragStarted.DragStartedEvent(this)); |
|
} |
|
|
|
protected virtual void DoDrag() |
|
{ |
|
if (!dragEnabled) |
|
{ |
|
return; |
|
} |
|
|
|
float x = Input.mousePosition.x; |
|
float y = Input.mousePosition.y; |
|
float z = transform.position.z; |
|
|
|
newPosition = Camera.main.ScreenToWorldPoint(new Vector3(x, y, 10f)) - delta; |
|
newPosition.z = z; |
|
updatePosition = true; |
|
} |
|
|
|
protected virtual void DoEndDrag() |
|
{ |
|
if (!dragEnabled) |
|
{ |
|
return; |
|
} |
|
|
|
var eventDispatcher = FungusManager.Instance.EventDispatcher; |
|
bool dragCompleted = false; |
|
|
|
for (int i = 0; i < dragCompletedHandlers.Count; i++) |
|
{ |
|
var handler = dragCompletedHandlers[i]; |
|
if (handler != null && handler.DraggableObject == this) |
|
{ |
|
if (handler.IsOverTarget()) |
|
{ |
|
dragCompleted = true; |
|
|
|
eventDispatcher.Raise(new DragCompleted.DragCompletedEvent(this)); |
|
} |
|
} |
|
} |
|
|
|
if (!dragCompleted) |
|
{ |
|
eventDispatcher.Raise(new DragCancelled.DragCancelledEvent(this)); |
|
|
|
if (returnOnCancelled) |
|
{ |
|
LeanTween.move(gameObject, startingPosition, returnDuration).setEase(LeanTweenType.easeOutExpo); |
|
} |
|
} |
|
else if(returnOnCompleted) |
|
{ |
|
LeanTween.move(gameObject, startingPosition, returnDuration).setEase(LeanTweenType.easeOutExpo); |
|
} |
|
} |
|
|
|
protected virtual void DoPointerEnter() |
|
{ |
|
ChangeCursor(hoverCursor); |
|
} |
|
|
|
protected virtual void DoPointerExit() |
|
{ |
|
SetMouseCursor.ResetMouseCursor(); |
|
} |
|
|
|
protected virtual void ChangeCursor(Texture2D cursorTexture) |
|
{ |
|
if (!dragEnabled) |
|
{ |
|
return; |
|
} |
|
|
|
Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); |
|
} |
|
|
|
#region Legacy OnMouseX methods |
|
|
|
protected virtual void OnMouseDown() |
|
{ |
|
if (!useEventSystem) |
|
{ |
|
DoBeginDrag(); |
|
} |
|
} |
|
|
|
protected virtual void OnMouseDrag() |
|
{ |
|
if (!useEventSystem) |
|
{ |
|
DoDrag(); |
|
} |
|
} |
|
|
|
protected virtual void OnMouseUp() |
|
{ |
|
if (!useEventSystem) |
|
{ |
|
DoEndDrag(); |
|
} |
|
} |
|
|
|
protected virtual void OnMouseEnter() |
|
{ |
|
if (!useEventSystem) |
|
{ |
|
DoPointerEnter(); |
|
} |
|
} |
|
|
|
protected virtual void OnMouseExit() |
|
{ |
|
if (!useEventSystem) |
|
{ |
|
DoPointerExit(); |
|
} |
|
} |
|
|
|
#endregion |
|
|
|
#region Public members |
|
|
|
/// <summary> |
|
/// Is object drag and drop enabled. |
|
/// </summary> |
|
/// <value><c>true</c> if drag enabled; otherwise, <c>false</c>.</value> |
|
public virtual bool DragEnabled { get { return dragEnabled; } set { dragEnabled = value; } } |
|
|
|
#endregion |
|
|
|
#region IBeginDragHandler implementation |
|
|
|
public void OnBeginDrag(PointerEventData eventData) |
|
{ |
|
if (useEventSystem) |
|
{ |
|
DoBeginDrag(); |
|
} |
|
} |
|
|
|
#endregion |
|
|
|
#region IDragHandler implementation |
|
|
|
public void OnDrag(PointerEventData eventData) |
|
{ |
|
if (useEventSystem) |
|
{ |
|
DoDrag(); |
|
} |
|
} |
|
|
|
#endregion |
|
|
|
#region IEndDragHandler implementation |
|
|
|
public void OnEndDrag(PointerEventData eventData) |
|
{ |
|
if (useEventSystem) |
|
{ |
|
DoEndDrag(); |
|
} |
|
} |
|
|
|
#endregion |
|
|
|
#region IPointerEnterHandler implementation |
|
|
|
public void OnPointerEnter(PointerEventData eventData) |
|
{ |
|
if (useEventSystem) |
|
{ |
|
DoPointerEnter(); |
|
} |
|
} |
|
|
|
#endregion |
|
|
|
#region IPointerExitHandler implementation |
|
|
|
public void OnPointerExit(PointerEventData eventData) |
|
{ |
|
if (useEventSystem) |
|
{ |
|
DoPointerExit(); |
|
} |
|
} |
|
|
|
#endregion |
|
} |
|
}
|
|
|