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177 lines
5.5 KiB
177 lines
5.5 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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// <summary> |
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/// Store Input.GetKey in a variable. Supports an optional Negative key input. A negative value will be overridden by a positive one, they do not add. |
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/// </summary> |
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[CommandInfo("Input", |
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"GetKey", |
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"Store Input.GetKey in a variable. Supports an optional Negative key input. A negative value will be overridden by a positive one, they do not add.")] |
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[AddComponentMenu("")] |
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public class GetKey : Command |
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{ |
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[SerializeField] |
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protected KeyCode keyCode = KeyCode.None; |
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[Tooltip("Optional, secondary or negative keycode. For booleans will also set to true, for int and float will set to -1.")] |
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[SerializeField] |
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protected KeyCode keyCodeNegative = KeyCode.None; |
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[SerializeField] |
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[Tooltip("Only used if KeyCode is KeyCode.None, expects a name of the key to use.")] |
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protected StringData keyCodeName = new StringData(string.Empty); |
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[SerializeField] |
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[Tooltip("Optional, secondary or negative keycode. For booleans will also set to true, for int and float will set to -1." + |
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"Only used if KeyCode is KeyCode.None, expects a name of the key to use.")] |
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protected StringData keyCodeNameNegative = new StringData(string.Empty); |
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public enum InputKeyQueryType |
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{ |
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Down, |
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Up, |
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State |
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} |
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[Tooltip("Do we want an Input.GetKeyDown, GetKeyUp or GetKey")] |
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[SerializeField] |
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protected InputKeyQueryType keyQueryType = InputKeyQueryType.State; |
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[Tooltip("Will store true or false or 0 or 1 depending on type. Sets true or -1 for negative key values.")] |
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[SerializeField] |
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[VariableProperty(typeof(FloatVariable), typeof(BooleanVariable), typeof(IntegerVariable))] |
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protected Variable outValue; |
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public override void OnEnter() |
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{ |
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FillOutValue(0); |
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if (keyCodeNegative != KeyCode.None) |
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{ |
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DoKeyCode(keyCodeNegative, -1); |
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} |
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else if (!string.IsNullOrEmpty(keyCodeNameNegative)) |
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{ |
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DoKeyName(keyCodeNameNegative, -1); |
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} |
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if (keyCode != KeyCode.None) |
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{ |
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DoKeyCode(keyCode, 1); |
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} |
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else if (!string.IsNullOrEmpty(keyCodeName)) |
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{ |
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DoKeyName(keyCodeName, 1); |
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} |
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Continue(); |
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} |
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private void DoKeyCode(KeyCode key, int trueVal) |
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{ |
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switch (keyQueryType) |
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{ |
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case InputKeyQueryType.Down: |
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if (Input.GetKeyDown(key)) |
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{ |
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FillOutValue(trueVal); |
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} |
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break; |
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case InputKeyQueryType.Up: |
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if (Input.GetKeyUp(key)) |
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{ |
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FillOutValue(trueVal); |
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} |
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break; |
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case InputKeyQueryType.State: |
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if (Input.GetKey(key)) |
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{ |
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FillOutValue(trueVal); |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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private void DoKeyName(string key, int trueVal) |
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{ |
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switch (keyQueryType) |
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{ |
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case InputKeyQueryType.Down: |
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if (Input.GetKeyDown(key)) |
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{ |
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FillOutValue(trueVal); |
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} |
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break; |
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case InputKeyQueryType.Up: |
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if (Input.GetKeyUp(key)) |
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{ |
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FillOutValue(trueVal); |
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} |
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break; |
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case InputKeyQueryType.State: |
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if (Input.GetKey(key)) |
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{ |
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FillOutValue(trueVal); |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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private void FillOutValue(int v) |
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{ |
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FloatVariable fvar = outValue as FloatVariable; |
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if (fvar != null) |
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{ |
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fvar.Value = v; |
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return; |
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} |
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BooleanVariable bvar = outValue as BooleanVariable; |
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if (bvar != null) |
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{ |
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bvar.Value = v == 0 ? false : true; |
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return; |
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} |
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IntegerVariable ivar = outValue as IntegerVariable; |
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if (ivar != null) |
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{ |
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ivar.Value = v; |
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return; |
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} |
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} |
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public override string GetSummary() |
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{ |
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if (outValue == null) |
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{ |
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return "Error: no outvalue set"; |
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} |
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return (keyCode != KeyCode.None ? keyCode.ToString() : keyCodeName) + " in " + outValue.Key; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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if (keyCodeName.stringRef == variable || outValue == variable || keyCodeNameNegative.stringRef == variable) |
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return true; |
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return false; |
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} |
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} |
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} |