You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
154 lines
5.1 KiB
154 lines
5.1 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEngine; |
|
|
|
namespace Fungus |
|
{ |
|
[CommandInfo("Physics2D", |
|
"Overlap2D", |
|
"Find all gameobjects hit by given physics shape overlap")] |
|
[AddComponentMenu("")] |
|
public class Physics2DOverlap : CollectionBaseCommand |
|
{ |
|
public enum Shape |
|
{ |
|
Point, |
|
Area, |
|
Box, |
|
Circle, |
|
Capsule, |
|
} |
|
|
|
[Tooltip("")] |
|
[SerializeField] |
|
protected Shape shape = Shape.Box; |
|
|
|
[Tooltip("Starting point or centre of shape")] |
|
[SerializeField] |
|
protected Vector3Data position1; |
|
|
|
[Tooltip("AREA ONLY")] |
|
[SerializeField] |
|
protected Vector3Data areaEndPosition; |
|
|
|
[Tooltip("CAPSULE & Circle ONLY")] |
|
[SerializeField] |
|
protected FloatData radius = new FloatData(0.5f); |
|
|
|
[Tooltip("BOX & CAPSULE ONLY")] |
|
[SerializeField] |
|
protected Vector3Data shapeSize = new Vector3Data(Vector3.one * 0.5f); |
|
|
|
[Tooltip("BOX & CAPSULE ONLY")] |
|
[SerializeField] |
|
protected FloatData shapeAngle; |
|
|
|
[Tooltip("")] |
|
[SerializeField] |
|
protected LayerMask layerMask = ~0; |
|
|
|
[Tooltip("")] |
|
[SerializeField] |
|
protected FloatData minDepth = new FloatData(float.NegativeInfinity), maxDepth = new FloatData(float.PositiveInfinity); |
|
|
|
[SerializeField] |
|
protected CapsuleDirection2D capsuleDirection; |
|
|
|
public override void OnEnter() |
|
{ |
|
var col = collection.Value; |
|
|
|
if (col != null) |
|
{ |
|
Collider2D[] resColliders = null; |
|
|
|
switch (shape) |
|
{ |
|
case Shape.Area: |
|
resColliders = Physics2D.OverlapAreaAll(position1.Value, areaEndPosition.Value, layerMask.value, minDepth.Value, maxDepth.Value); |
|
break; |
|
|
|
case Shape.Box: |
|
resColliders = Physics2D.OverlapBoxAll(position1.Value, shapeSize.Value, shapeAngle.Value, layerMask.value, minDepth.Value, maxDepth.Value); |
|
break; |
|
|
|
case Shape.Circle: |
|
resColliders = Physics2D.OverlapCircleAll(position1.Value, radius.Value, layerMask.value, minDepth.Value, maxDepth.Value); |
|
break; |
|
|
|
case Shape.Capsule: |
|
resColliders = Physics2D.OverlapCapsuleAll(position1.Value, shapeSize.Value, capsuleDirection, shapeAngle.Value, layerMask.value, minDepth.Value, maxDepth.Value); |
|
break; |
|
|
|
case Shape.Point: |
|
resColliders = Physics2D.OverlapPointAll(position1.Value, layerMask.value, minDepth.Value, maxDepth.Value); |
|
break; |
|
|
|
default: |
|
break; |
|
} |
|
|
|
PutCollidersIntoGameObjectCollection(resColliders); |
|
} |
|
|
|
Continue(); |
|
} |
|
|
|
protected void PutCollidersIntoGameObjectCollection(Collider2D[] resColliders) |
|
{ |
|
if (resColliders != null) |
|
{ |
|
var col = collection.Value; |
|
for (int i = 0; i < resColliders.Length; i++) |
|
{ |
|
col.Add(resColliders[i].gameObject); |
|
} |
|
} |
|
} |
|
|
|
public override bool HasReference(Variable variable) |
|
{ |
|
return variable == position1.vector3Ref || |
|
variable == areaEndPosition.vector3Ref || |
|
variable == radius.floatRef || |
|
variable == shapeSize.vector3Ref || |
|
variable == shapeAngle.floatRef || |
|
variable == minDepth.floatRef || |
|
variable == maxDepth.floatRef || |
|
base.HasReference(variable); |
|
} |
|
|
|
public override string GetSummary() |
|
{ |
|
if (collection.Value == null) |
|
return "Error: no collection selected"; |
|
|
|
//TODO we could support more than just GOs |
|
if (!(collection.Value is GameObjectCollection)) |
|
return "Error: collection is not GameObjectCollection"; |
|
|
|
return shape.ToString() + ", store in " + collection.Value.name; |
|
} |
|
|
|
public override bool IsPropertyVisible(string propertyName) |
|
{ |
|
if (shape == Shape.Capsule && propertyName == "capsulePosition2") |
|
return true; |
|
|
|
if (shape == Shape.Area && propertyName == "areaEndPosition") |
|
return true; |
|
|
|
if ((shape == Shape.Capsule || shape == Shape.Circle) && propertyName == "radius") |
|
return true; |
|
|
|
if ((shape == Shape.Capsule || shape == Shape.Box) && propertyName == "shapeAngle") |
|
return true; |
|
|
|
if (shape == Shape.Box && (propertyName == "boxHalfExtends" || propertyName == "boxOrientation")) |
|
return true; |
|
|
|
return base.IsPropertyVisible(propertyName); |
|
} |
|
} |
|
} |