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51 lines
1.5 KiB
51 lines
1.5 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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[CommandInfo("GameObject", |
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"FindAll", |
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"Find all gameobjects by tag and store in a collection")] |
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[AddComponentMenu("")] |
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public class GameObjectFind : CollectionBaseCommand |
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{ |
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[Tooltip("Find all gameobjects of tag")] |
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[SerializeField] |
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protected StringData tagString; |
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public override void OnEnter() |
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{ |
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var col = collection.Value; |
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if (col != null) |
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{ |
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var res = GameObject.FindGameObjectsWithTag(tagString.Value); |
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for (int i = 0; i < res.Length; i++) |
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{ |
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col.Add(res[i]); |
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} |
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} |
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Continue(); |
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} |
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public override bool HasReference(Variable variable) |
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{ |
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return variable == tagString.stringRef || base.HasReference(variable); |
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} |
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public override string GetSummary() |
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{ |
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if (collection.Value == null) |
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return "Error: no collection selected"; |
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if (!(collection.Value is GameObjectCollection)) |
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return "Error: collection is not GameObjectCollection"; |
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return tagString.Value + " GOs, store in " + collection.Value.name; |
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} |
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} |
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} |