An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Base class for all FungusCollection commands that require a compatible variable and an integer
/// </summary>
[AddComponentMenu("")]
public abstract class CollectionBaseVarAndIntCommand : CollectionBaseVarCommand
{
[SerializeField]
[VariableProperty(typeof(IntegerVariable))]
protected IntegerVariable integer;
public override void OnEnter()
{
if (collection.Value != null && variableToUse != null && integer != null)
{
OnEnterInner();
}
Continue();
}
public override bool HasReference(Variable variable)
{
return variable == integer || base.HasReference(variable);
}
public override string GetSummary()
{
if (collection.Value == null)
return "Error: no collection selected";
if (variableToUse == null)
return "Error: no variable selected";
if (integer == null)
return "Error: no integer selected";
return integer.Key + " on " + variableToUse.Key + " in " + collection.Value.name;
}
}
}