An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.EventHandlers
{
/// <summary>
/// Key press modes supported by Key Pressed event handler.
/// </summary>
public enum KeyPressType
{
/// <summary> Execute once when the key is pressed down. </summary>
KeyDown,
/// <summary> Execute once when the key is released </summary>
KeyUp,
/// <summary> Execute once per frame when key is held down. </summary>
KeyRepeat
}
/// <summary>
/// The block will execute when a key press event occurs.
/// </summary>
[EventHandlerInfo("Input",
"Key Pressed",
"The block will execute when a key press event occurs.")]
[AddComponentMenu("")]
public class KeyPressed : EventHandler
{
[Tooltip("The type of keypress to activate on")]
[SerializeField] protected KeyPressType keyPressType;
[Tooltip("Keycode of the key to activate on")]
[SerializeField] protected KeyCode keyCode;
protected virtual void Update()
{
switch (keyPressType)
{
case KeyPressType.KeyDown:
if (Input.GetKeyDown(keyCode))
{
ExecuteBlock();
}
break;
case KeyPressType.KeyUp:
if (Input.GetKeyUp(keyCode))
{
ExecuteBlock();
}
break;
case KeyPressType.KeyRepeat:
if (Input.GetKey(keyCode))
{
ExecuteBlock();
}
break;
}
}
public override string GetSummary()
{
return keyCode.ToString();
}
}
}