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69 lines
1.4 KiB
69 lines
1.4 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("Dialog", |
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"Set Menu Dialog", |
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"Sets a custom menu dialog to use when displaying multiple choice menus")] |
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[AddComponentMenu("")] |
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public class SetMenuDialog : Command |
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{ |
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public static MenuDialog activeMenuDialog; |
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public MenuDialog menuDialog; |
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public static MenuDialog GetActiveMenuDialog() |
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{ |
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if (activeMenuDialog == null) |
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{ |
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activeMenuDialog = GameObject.FindObjectOfType<MenuDialog>(); |
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} |
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if (activeMenuDialog == null) |
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{ |
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// Auto spawn a menu object from the prefab |
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GameObject go = Resources.Load<GameObject>("FungusMenuDialog"); |
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if (go != null) |
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{ |
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GameObject spawnedGO = Instantiate(go) as GameObject; |
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spawnedGO.name = "MenuDialog"; |
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spawnedGO.SetActive(false); |
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activeMenuDialog = spawnedGO.GetComponent<MenuDialog>(); |
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} |
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} |
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return activeMenuDialog; |
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} |
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public override void OnEnter() |
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{ |
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if (menuDialog != null) |
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{ |
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activeMenuDialog = menuDialog; |
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} |
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// Populate the static cached dialog |
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GetActiveMenuDialog(); |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (menuDialog == null) |
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{ |
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return "Error: No menu dialog selected"; |
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} |
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return menuDialog.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(170, 204, 169, 255); |
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} |
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} |
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} |