An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections;
using Fungus;
public class OverlapTests : MonoBehaviour
{
public SayDialog sayDialog_LeftImage;
public SayDialog sayDialog_RightImage;
public void Step1()
{
if (!sayDialog_RightImage.CharacterImage.IsActive())
{
IntegrationTest.Fail("Character image not active");
}
if (sayDialog_RightImage.CharacterImage.transform.position.x < sayDialog_RightImage.StoryText.transform.position.x)
{
IntegrationTest.Fail("Character image not on right hand side");
}
}
public void Step2()
{
if (sayDialog_RightImage.CharacterImage.IsActive())
{
IntegrationTest.Fail("Character image should not be active");
}
float width = sayDialog_RightImage.StoryText.rectTransform.rect.width;
if (!Mathf.Approximately(width, 1439))
{
IntegrationTest.Fail("Story text width not correct");
}
}
public void Step3()
{
if (!sayDialog_LeftImage.CharacterImage.IsActive())
{
IntegrationTest.Fail("Character image not active");
}
if (sayDialog_LeftImage.CharacterImage.transform.position.x > sayDialog_LeftImage.StoryText.transform.position.x)
{
IntegrationTest.Fail("Character image not on left hand side");
}
}
public void Step4()
{
if (sayDialog_LeftImage.CharacterImage.IsActive())
{
IntegrationTest.Fail("Character image should not be active");
}
float width = sayDialog_LeftImage.StoryText.rectTransform.rect.width;
if (!Mathf.Approximately(width, 1439))
{
IntegrationTest.Fail("Story text width not correct");
}
IntegrationTest.Pass();
}
}