An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

29 lines
659 B

using UnityEngine;
namespace Fungus
{
/// <summary>
/// Pass a value through an AnimationCurve
/// </summary>
[CommandInfo("Math",
"Curve",
"Pass a value through an AnimationCurve")]
[AddComponentMenu("")]
public class Curve : BaseUnaryMathCommand
{
[SerializeField]
protected AnimationCurve curve = AnimationCurve.Linear(0, 0, 1, 1);
public override void OnEnter()
{
outValue.Value = curve.Evaluate(inValue.Value);
Continue();
}
public override string GetSummary()
{
return "Curve";
}
}
}