An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEditor;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using Object = UnityEngine.Object;
namespace Fungus.EditorUtils
{
public class FlowchartWindow : EditorWindow
{
protected class ClipboardObject
{
internal SerializedObject serializedObject;
internal Type type;
internal ClipboardObject(Object obj)
{
serializedObject = new SerializedObject(obj);
type = obj.GetType();
}
}
protected class BlockCopy
{
private SerializedObject block = null;
private List<ClipboardObject> commands = new List<ClipboardObject>();
private ClipboardObject eventHandler = null;
internal BlockCopy(Block block)
{
this.block = new SerializedObject(block);
foreach (var command in block.CommandList)
{
commands.Add(new ClipboardObject(command));
}
if (block._EventHandler != null)
{
eventHandler = new ClipboardObject(block._EventHandler);
}
}
private void CopyProperties(SerializedObject source, Object dest, params SerializedPropertyType[] excludeTypes)
{
var newSerializedObject = new SerializedObject(dest);
var prop = source.GetIterator();
while (prop.NextVisible(true))
{
if (!excludeTypes.Contains(prop.propertyType))
{
newSerializedObject.CopyFromSerializedProperty(prop);
}
}
newSerializedObject.ApplyModifiedProperties();
}
internal Block PasteBlock(Flowchart flowchart)
{
var newBlock = FlowchartWindow.CreateBlock(flowchart, Vector2.zero);
// Copy all command serialized properties
// Copy references to match duplication behavior
foreach (var command in commands)
{
var newCommand = Undo.AddComponent(flowchart.gameObject, command.type) as Command;
CopyProperties(command.serializedObject, newCommand);
newCommand.ItemId = flowchart.NextItemId();
newBlock.CommandList.Add(newCommand);
}
// Copy event handler
if (eventHandler != null)
{
var newEventHandler = Undo.AddComponent(flowchart.gameObject, eventHandler.type) as EventHandler;
CopyProperties(eventHandler.serializedObject, newEventHandler);
newEventHandler.ParentBlock = newBlock;
newBlock._EventHandler = newEventHandler;
}
// Copy block properties, but do not copy references because those were just assigned
CopyProperties(
block,
newBlock,
SerializedPropertyType.ObjectReference,
SerializedPropertyType.Generic,
SerializedPropertyType.ArraySize
);
newBlock.BlockName = flowchart.GetUniqueBlockKey(block.FindProperty("blockName").stringValue + " (Copy)");
return newBlock;
}
}
protected List<BlockCopy> copyList = new List<BlockCopy>();
public static List<Block> deleteList = new List<Block>();
protected List<Block> windowBlockMap = new List<Block>();
// The ReorderableList control doesn't drag properly when used with GUI.DragWindow(),
// so we just implement dragging ourselves.
protected int dragWindowId = -1;
protected Vector2 startDragPosition;
public const float minZoomValue = 0.25f;
public const float maxZoomValue = 1f;
protected GUIStyle nodeStyle = new GUIStyle();
protected static BlockInspector blockInspector;
protected bool mouseOverVariables = false;
protected int forceRepaintCount;
protected Texture2D addTexture;
protected Texture2D connectionPointTexture;
protected Rect selectionBox;
protected Vector2 startSelectionBoxPosition = -Vector2.one;
protected List<Block> mouseDownSelectionState = new List<Block>();
protected Color gridLineColor = Color.black;
protected readonly Color connectionColor = new Color(0.65f, 0.65f, 0.65f, 1.0f);
// Context Click occurs on MouseDown which interferes with panning
// Track right click positions manually to show menus on MouseUp
protected Vector2 rightClickDown = -Vector2.one;
protected readonly float rightClickTolerance = 5f;
[MenuItem("Tools/Fungus/Flowchart Window")]
static void Init()
{
GetWindow(typeof(FlowchartWindow), false, "Flowchart");
}
protected virtual void OnEnable()
{
// All block nodes use the same GUIStyle, but with a different background
nodeStyle.border.left = 20;
nodeStyle.border.right = 20;
nodeStyle.border.top = 5;
nodeStyle.border.bottom = 5;
nodeStyle.padding.left = 20;
nodeStyle.padding.right = 20;
nodeStyle.padding.top = 5;
nodeStyle.padding.bottom = 5;
nodeStyle.contentOffset = Vector2.zero;
nodeStyle.alignment = TextAnchor.MiddleCenter;
nodeStyle.wordWrap = true;
addTexture = FungusEditorResources.AddSmall;
connectionPointTexture = FungusEditorResources.ConnectionPoint;
gridLineColor.a = EditorGUIUtility.isProSkin ? 0.5f : 0.25f;
copyList.Clear();
}
protected virtual void OnInspectorUpdate()
{
// Ensure the Block Inspector is always showing the currently selected block
var flowchart = GetFlowchart();
if (flowchart == null)
{
return;
}
if (Selection.activeGameObject == null &&
flowchart.SelectedBlock != null &&
flowchart.IsActive())
{
if (blockInspector == null)
{
ShowBlockInspector(flowchart);
}
blockInspector.block = (Block)flowchart.SelectedBlock;
}
forceRepaintCount--;
forceRepaintCount = Math.Max(0, forceRepaintCount);
Repaint();
}
protected virtual void OnBecameVisible()
{
// Ensure that toolbar looks correct in both docked and undocked windows
// The docked value doesn't always report correctly without the delayCall
EditorApplication.delayCall += () => {
var flags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance;
var isDockedMethod = typeof(EditorWindow).GetProperty("docked", flags).GetGetMethod(true);
if ((bool) isDockedMethod.Invoke(this, null))
{
EditorZoomArea.Offset = new Vector2(2.0f, 19.0f);
}
else
{
EditorZoomArea.Offset = new Vector2(0.0f, 22.0f);
}
};
}
public static Flowchart GetFlowchart()
{
// Using a temp hidden object to track the active Flowchart across
// serialization / deserialization when playing the game in the editor.
FungusState fungusState = GameObject.FindObjectOfType<FungusState>();
if (fungusState == null)
{
GameObject go = new GameObject("_FungusState");
go.hideFlags = HideFlags.HideInHierarchy;
fungusState = go.AddComponent<FungusState>();
}
if (Selection.activeGameObject != null)
{
var fs = Selection.activeGameObject.GetComponent<Flowchart>();
if (fs != null)
{
fungusState.SelectedFlowchart = fs;
}
}
return fungusState.SelectedFlowchart;
}
protected virtual void OnGUI()
{
var flowchart = GetFlowchart();
if (flowchart == null)
{
GUILayout.Label("No Flowchart scene object selected");
return;
}
// Delete any scheduled objects
foreach (var deleteBlock in deleteList)
{
bool isSelected = (flowchart.SelectedBlocks.Contains(deleteBlock));
var commandList = deleteBlock.CommandList;
foreach (var command in commandList)
{
Undo.DestroyObjectImmediate(command);
}
if (deleteBlock._EventHandler != null)
{
Undo.DestroyObjectImmediate(deleteBlock._EventHandler);
}
Undo.DestroyObjectImmediate((Block)deleteBlock);
flowchart.ClearSelectedCommands();
if (isSelected)
{
// Deselect
flowchart.SelectedBlocks.Remove(deleteBlock);
// Revert to showing properties for the Flowchart
Selection.activeGameObject = flowchart.gameObject;
}
}
deleteList.Clear();
DrawFlowchartView(flowchart);
DrawOverlay(flowchart);
// Handle selection box events after block and overlay events
HandleSelectionBox(flowchart);
ValidateCommands(flowchart);
ExecuteCommands(flowchart);
if (forceRepaintCount > 0)
{
// Redraw on next frame to get crisp refresh rate
Repaint();
}
}
protected virtual void DrawOverlay(Flowchart flowchart)
{
GUILayout.BeginHorizontal(EditorStyles.toolbar);
GUILayout.Space(2);
if (GUILayout.Button(new GUIContent(addTexture, "Add a new block"), EditorStyles.toolbarButton))
{
Vector2 newNodePosition = new Vector2(50 / flowchart.Zoom - flowchart.ScrollPos.x,
50 / flowchart.Zoom - flowchart.ScrollPos.y);
CreateBlock(flowchart, newNodePosition);
}
// Separator
GUILayout.Label("", EditorStyles.toolbarButton, GUILayout.Width(8));
GUILayout.Label("Scale", EditorStyles.miniLabel);
var newZoom = GUILayout.HorizontalSlider(
flowchart.Zoom, minZoomValue, maxZoomValue, GUILayout.MinWidth(40), GUILayout.MaxWidth(100)
);
GUILayout.Label(flowchart.Zoom.ToString("0.0#x"), EditorStyles.miniLabel, GUILayout.Width(30));
if (newZoom != flowchart.Zoom)
{
DoZoom(flowchart, newZoom - flowchart.Zoom, Vector2.one * 0.5f);
}
if (GUILayout.Button("Center", EditorStyles.toolbarButton))
{
flowchart.ScrollPos = flowchart.CenterPosition;
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
GUILayout.BeginVertical();
GUILayout.Label(flowchart.name, EditorStyles.whiteBoldLabel);
GUILayout.Space(2);
if (flowchart.Description.Length > 0)
{
GUILayout.Label(flowchart.Description, EditorStyles.helpBox);
}
GUILayout.EndVertical();
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.BeginVertical(GUILayout.Width(440));
GUILayout.FlexibleSpace();
var rawMousePosition = Event.current.mousePosition; // mouse position outside of scrollview to test against toolbar rect
flowchart.VariablesScrollPos = GUILayout.BeginScrollView(flowchart.VariablesScrollPos, GUILayout.MaxHeight(position.height * 0.75f));
GUILayout.FlexibleSpace();
GUILayout.Space(8);
FlowchartEditor flowchartEditor = Editor.CreateEditor (flowchart) as FlowchartEditor;
flowchartEditor.DrawVariablesGUI();
DestroyImmediate(flowchartEditor);
Rect variableWindowRect = GUILayoutUtility.GetLastRect();
if (flowchart.VariablesExpanded &&
flowchart.Variables.Count > 0)
{
variableWindowRect.y -= 20;
variableWindowRect.height += 20;
}
if (Event.current.type == EventType.Repaint)
{
Rect toolbarRect = new Rect(0, 0, position.width, 18);
mouseOverVariables = variableWindowRect.Contains(Event.current.mousePosition) || toolbarRect.Contains(rawMousePosition);
}
GUILayout.EndScrollView();
GUILayout.EndVertical();
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
}
protected virtual void DrawFlowchartView(Flowchart flowchart)
{
Block[] blocks = flowchart.GetComponents<Block>();
foreach (var block in blocks)
{
var node = block as Node;
if (node == null)
{
continue;
}
var newRect = new Rect();
newRect.xMin = Mathf.Min(flowchart.ScrollViewRect.xMin, node._NodeRect.xMin - 400);
newRect.xMax = Mathf.Max(flowchart.ScrollViewRect.xMax, node._NodeRect.xMax + 400);
newRect.yMin = Mathf.Min(flowchart.ScrollViewRect.yMin, node._NodeRect.yMin - 400);
newRect.yMax = Mathf.Max(flowchart.ScrollViewRect.yMax, node._NodeRect.yMax + 400);
flowchart.ScrollViewRect = newRect;
}
// Draw background color / drop shadow
if (Event.current.type == EventType.Repaint)
{
UnityEditor.Graphs.Styles.graphBackground.Draw(
new Rect(0, 17, position.width, position.height - 17), false, false, false, false
);
}
// Calc rect for script view
Rect scriptViewRect = new Rect(0, 0, this.position.width / flowchart.Zoom, this.position.height / flowchart.Zoom);
// Update right click start outside of EditorZoomArea
if (Event.current.button == 1)
{
if (Event.current.type == EventType.MouseDown)
{
rightClickDown = Event.current.mousePosition;
}
else if (Event.current.type == EventType.MouseDrag)
{
if (Vector2.Distance(rightClickDown, Event.current.mousePosition) > rightClickTolerance)
{
rightClickDown = -Vector2.one;
}
}
}
EditorZoomArea.Begin(flowchart.Zoom, scriptViewRect);
if (Event.current.type == EventType.Repaint)
{
DrawGrid(flowchart);
}
// The center of the Flowchart depends on the block positions and window dimensions, so we calculate it
// here in the FlowchartWindow class and store it on the Flowchart object for use later.
if (flowchart != null && blocks.Length > 0)
{
CalcFlowchartCenter(flowchart, blocks);
}
// Draw connections
foreach (var block in blocks)
{
DrawConnections(flowchart, block, false);
}
foreach (var block in blocks)
{
DrawConnections(flowchart, block, true);
}
GUIStyle windowStyle = new GUIStyle();
windowStyle.stretchHeight = true;
BeginWindows();
windowBlockMap.Clear();
bool useEvent = false;
bool endDrag = false;
for (int i = 0; i < blocks.Length; ++i)
{
var block = blocks[i];
float nodeWidthA = nodeStyle.CalcSize(new GUIContent(block.BlockName)).x + 10;
float nodeWidthB = 0f;
if (block._EventHandler != null)
{
nodeWidthB = nodeStyle.CalcSize(new GUIContent(block._EventHandler.GetSummary())).x + 10;
}
if (Event.current.button == 0)
{
Rect tempRect = block._NodeRect;
tempRect.width = Mathf.Max(Mathf.Max(nodeWidthA, nodeWidthB), 120);
tempRect.height = 40;
if (dragWindowId > -1 && flowchart.SelectedBlocks.Contains(block))
{
if (Event.current.type == EventType.MouseDrag)
{
tempRect.x += Event.current.delta.x;
tempRect.y += Event.current.delta.y;
forceRepaintCount = 6;
useEvent = true;
}
else if (Event.current.rawType == EventType.MouseUp)
{
Vector2 newPos = new Vector2(tempRect.x, tempRect.y);
tempRect.x = startDragPosition.x + (newPos.x - blocks[dragWindowId]._NodeRect.position.x);
tempRect.y = startDragPosition.y + (newPos.y - blocks[dragWindowId]._NodeRect.position.y);
block._NodeRect = tempRect;
Undo.RecordObject(block, "Node Position");
tempRect.x = newPos.x;
tempRect.y = newPos.y;
forceRepaintCount = 6;
useEvent = true;
endDrag = true;
}
}
block._NodeRect = tempRect;
}
Rect windowRect = new Rect(block._NodeRect);
windowRect.x += flowchart.ScrollPos.x;
windowRect.y += flowchart.ScrollPos.y;
GUILayout.Window(i, windowRect, DrawWindow, "", windowStyle);
GUI.backgroundColor = Color.white;
windowBlockMap.Add(block);
}
dragWindowId = endDrag ? -1 : dragWindowId;
if (useEvent)
{
Event.current.Use();
}
EndWindows();
// Draw Event Handler labels
foreach (var block in blocks)
{
if (block._EventHandler != null)
{
string handlerLabel = "";
EventHandlerInfoAttribute info = EventHandlerEditor.GetEventHandlerInfo(block._EventHandler.GetType());
if (info != null)
{
handlerLabel = "<" + info.EventHandlerName + "> ";
}
GUIStyle handlerStyle = new GUIStyle(EditorStyles.whiteLabel);
handlerStyle.wordWrap = true;
handlerStyle.margin.top = 0;
handlerStyle.margin.bottom = 0;
handlerStyle.alignment = TextAnchor.MiddleCenter;
Rect rect = new Rect(block._NodeRect);
rect.height = handlerStyle.CalcHeight(new GUIContent(handlerLabel), block._NodeRect.width);
rect.x += flowchart.ScrollPos.x;
rect.y += flowchart.ScrollPos.y - rect.height;
GUI.Label(rect, handlerLabel, handlerStyle);
}
}
// Draw play icons beside all executing blocks
if (Application.isPlaying)
{
foreach (var b in blocks)
{
if (b.IsExecuting())
{
b.ExecutingIconTimer = Time.realtimeSinceStartup + FungusConstants.ExecutingIconFadeTime;
b.ActiveCommand.ExecutingIconTimer = Time.realtimeSinceStartup + FungusConstants.ExecutingIconFadeTime;
forceRepaintCount = 6;
}
if (b.ExecutingIconTimer > Time.realtimeSinceStartup)
{
Rect rect = new Rect(b._NodeRect);
rect.x += flowchart.ScrollPos.x - 37;
rect.y += flowchart.ScrollPos.y + 3;
rect.width = 34;
rect.height = 34;
if (!b.IsExecuting())
{
float alpha = (b.ExecutingIconTimer - Time.realtimeSinceStartup) / FungusConstants.ExecutingIconFadeTime;
alpha = Mathf.Clamp01(alpha);
GUI.color = new Color(1f, 1f, 1f, alpha);
}
if (GUI.Button(rect, FungusEditorResources.PlayBig, new GUIStyle()))
{
SelectBlock(flowchart, b);
}
GUI.color = Color.white;
}
}
}
PanAndZoom(flowchart);
EditorZoomArea.End();
// Handle right click up outside of EditorZoomArea to avoid strange offsets
if (Event.current.type == EventType.MouseUp && Event.current.button == 1 &&
rightClickDown != -Vector2.one && !mouseOverVariables)
{
var menu = new GenericMenu();
var mousePosition = rightClickDown;
Block hitBlock = null;
foreach (var block in blocks)
{
if (block._NodeRect.Contains(rightClickDown / flowchart.Zoom - flowchart.ScrollPos))
{
hitBlock = block;
break;
}
}
// Clicked on a block
if (hitBlock != null)
{
flowchart.AddSelectedBlock(hitBlock);
// Use a copy because flowchart.SelectedBlocks gets modified
var blockList = new List<Block>(flowchart.SelectedBlocks);
menu.AddItem(new GUIContent ("Copy"), false, () => Copy(flowchart));
menu.AddItem(new GUIContent ("Cut"), false, () => Cut(flowchart));
menu.AddItem(new GUIContent ("Duplicate"), false, () => Duplicate(flowchart));
menu.AddItem(new GUIContent ("Delete"), false, DeleteBlocks, blockList);
}
// Clicked on empty space in grid
else
{
DeselectAll(flowchart);
menu.AddItem(new GUIContent("Add Block"), false, () => CreateBlock(flowchart, mousePosition / flowchart.Zoom - flowchart.ScrollPos));
if (copyList.Count > 0)
{
menu.AddItem(new GUIContent("Paste"), false, () => Paste(flowchart, mousePosition));
}
else
{
menu.AddDisabledItem(new GUIContent("Paste"));
}
}
var menuRect = new Rect();
menuRect.position = new Vector2(mousePosition.x, mousePosition.y - 12f);
menu.DropDown(menuRect);
Event.current.Use();
}
// If event has yet to be used and user isn't multiselecting or panning, clear selection
bool validModifier = Event.current.alt || GetAppendModifierDown();
if (Event.current.type == EventType.MouseDown && Event.current.button == 0 && !validModifier)
{
DeselectAll(flowchart);
}
// Draw selection box
if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0)
{
GUI.Box(selectionBox, "", (GUIStyle) "SelectionRect");
forceRepaintCount = 6;
}
}
public virtual Vector2 GetBlockCenter(Flowchart flowchart, Block[] blocks)
{
if (blocks.Length == 0)
{
return Vector2.zero;
}
Vector2 min = blocks[0]._NodeRect.min;
Vector2 max = blocks[0]._NodeRect.max;
foreach (var block in blocks)
{
min.x = Mathf.Min(min.x, block._NodeRect.center.x);
min.y = Mathf.Min(min.y, block._NodeRect.center.y);
max.x = Mathf.Max(max.x, block._NodeRect.center.x);
max.y = Mathf.Max(max.y, block._NodeRect.center.y);
}
return (min + max) * 0.5f;
}
public virtual void CalcFlowchartCenter(Flowchart flowchart, Block[] blocks)
{
var center = -GetBlockCenter(flowchart, blocks);
center.x += position.width * 0.5f / flowchart.Zoom;
center.y += position.height * 0.5f / flowchart.Zoom;
flowchart.CenterPosition = center;
}
protected virtual void HandleSelectionBox(Flowchart flowchart)
{
if (Event.current.button == 0 && Event.current.modifiers != EventModifiers.Alt &&
!(UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan))
{
switch (Event.current.type)
{
case EventType.MouseDown:
if (!mouseOverVariables)
{
startSelectionBoxPosition = Event.current.mousePosition;
mouseDownSelectionState = new List<Block>(flowchart.SelectedBlocks);
Event.current.Use();
}
break;
case EventType.MouseDrag:
if (startSelectionBoxPosition.x >= 0 && startSelectionBoxPosition.y >= 0)
{
var topLeft = Vector2.Min(startSelectionBoxPosition, Event.current.mousePosition);
var bottomRight = Vector2.Max(startSelectionBoxPosition, Event.current.mousePosition);
selectionBox = Rect.MinMaxRect(topLeft.x, topLeft.y, bottomRight.x, bottomRight.y);
Rect zoomSelectionBox = selectionBox;
zoomSelectionBox.position -= flowchart.ScrollPos * flowchart.Zoom;
zoomSelectionBox.position /= flowchart.Zoom;
zoomSelectionBox.size /= flowchart.Zoom;
foreach (var block in flowchart.GetComponents<Block>())
{
if (zoomSelectionBox.Overlaps(block._NodeRect))
{
if (mouseDownSelectionState.Contains(block))
{
flowchart.SelectedBlocks.Remove(block);
}
else
{
flowchart.AddSelectedBlock(block);
}
}
else if (mouseDownSelectionState.Contains(block))
{
flowchart.AddSelectedBlock(block);
}
else
{
flowchart.SelectedBlocks.Remove(block);
}
}
}
Event.current.Use();
break;
}
if (Event.current.rawType == EventType.MouseUp)
{
selectionBox.size = Vector2.zero;
selectionBox.position = -Vector2.one;
startSelectionBoxPosition = selectionBox.position;
var tempList = new List<Block>(flowchart.SelectedBlocks);
flowchart.SelectedBlocks = mouseDownSelectionState;
Undo.RecordObject(flowchart, "Select");
flowchart.SelectedBlocks = tempList;
if (flowchart.SelectedBlock != null)
{
SetBlockForInspector(flowchart, flowchart.SelectedBlock);
}
}
}
}
protected virtual void PanAndZoom(Flowchart flowchart)
{
// Right click to drag view
bool drag = false;
// Pan tool
if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Pan &&
Event.current.button == 0 && Event.current.type == EventType.MouseDrag)
{
drag = true;
}
// Right or middle button drag
if (Event.current.button > 0 && Event.current.type == EventType.MouseDrag)
{
drag = true;
}
// Alt + left mouse drag
if (Event.current.alt &&
Event.current.button == 0 && Event.current.type == EventType.MouseDrag)
{
drag = true;
}
if (drag)
{
flowchart.ScrollPos += Event.current.delta;
forceRepaintCount = 6;
}
bool zoom = false;
// Scroll wheel
if (Event.current.type == EventType.ScrollWheel)
{
zoom = true;
}
// Zoom tool
if (UnityEditor.Tools.current == Tool.View && UnityEditor.Tools.viewTool == ViewTool.Zoom &&
Event.current.button == 0 && Event.current.type == EventType.MouseDrag)
{
zoom = true;
}
if (zoom && selectionBox.size == Vector2.zero)
{
Vector2 zoomCenter;
zoomCenter.x = Event.current.mousePosition.x / position.width;
zoomCenter.y = Event.current.mousePosition.y / position.height;
zoomCenter *= flowchart.Zoom;
DoZoom(flowchart, -Event.current.delta.y * 0.01f, zoomCenter);
}
}
protected virtual void DoZoom(Flowchart flowchart, float delta, Vector2 center)
{
var prevZoom = flowchart.Zoom;
flowchart.Zoom += delta;
flowchart.Zoom = Mathf.Clamp(flowchart.Zoom, minZoomValue, maxZoomValue);
var deltaSize = position.size / prevZoom - position.size / flowchart.Zoom;
var offset = -Vector2.Scale(deltaSize, center);
flowchart.ScrollPos += offset;
forceRepaintCount = 6;
}
protected virtual void DrawGrid(Flowchart flowchart)
{
float width = this.position.width / flowchart.Zoom;
float height = this.position.height / flowchart.Zoom;
Handles.color = gridLineColor;
float gridSize = 128f;
float x = flowchart.ScrollPos.x % gridSize;
while (x < width)
{
Handles.DrawLine(new Vector2(x, 0), new Vector2(x, height));
x += gridSize;
}
float y = (flowchart.ScrollPos.y % gridSize);
while (y < height)
{
if (y >= 0)
{
Handles.DrawLine(new Vector2(0, y), new Vector2(width, y));
}
y += gridSize;
}
Handles.color = Color.white;
}
protected virtual void SelectBlock(Flowchart flowchart, Block block)
{
// Select the block and also select currently executing command
flowchart.SelectedBlock = block;
SetBlockForInspector(flowchart, block);
}
protected virtual void DeselectAll(Flowchart flowchart)
{
Undo.RecordObject(flowchart, "Deselect");
flowchart.ClearSelectedCommands();
flowchart.ClearSelectedBlocks();
Selection.activeGameObject = flowchart.gameObject;
}
public static Block CreateBlock(Flowchart flowchart, Vector2 position)
{
Block newBlock = flowchart.CreateBlock(position);
Undo.RegisterCreatedObjectUndo(newBlock, "New Block");
// Use AddSelected instead of Select for when multiple blocks are duplicated
flowchart.AddSelectedBlock(newBlock);
SetBlockForInspector(flowchart, newBlock);
return newBlock;
}
protected virtual void DrawWindow(int windowId)
{
var block = windowBlockMap[windowId];
var flowchart = (Flowchart)block.GetFlowchart();
if (flowchart == null)
{
return;
}
// Select block when node is clicked
if (Event.current.button == 0 &&
Event.current.type == EventType.MouseDown &&
!mouseOverVariables)
{
// Check if might be start of a window drag
if (Event.current.button == 0 &&
Event.current.alt == false)
{
if (!GetAppendModifierDown())
{
dragWindowId = windowId;
startDragPosition.x = block._NodeRect.x;
startDragPosition.y = block._NodeRect.y;
}
Event.current.Use();
}
if (windowId < windowBlockMap.Count)
{
Undo.RecordObject(flowchart, "Select");
if (GetAppendModifierDown())
{
if (flowchart.SelectedBlocks.Contains(block))
{
flowchart.SelectedBlocks.Remove(block);
}
else
{
flowchart.AddSelectedBlock(block);
}
}
else
{
if (flowchart.SelectedBlocks.Contains(block))
{
SetBlockForInspector(flowchart, block);
}
else
{
SelectBlock(flowchart, block);
}
}
GUIUtility.keyboardControl = 0; // Fix for textarea not refeshing (change focus)
}
}
bool selected = false;
if (flowchart.SelectedBlocks.Contains(block))
{
selected = true;
}
GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle);
Texture2D offTex;
Texture2D onTex;
Color defaultColor;
if (block._EventHandler != null)
{
offTex = FungusEditorResources.EventNodeOff;
onTex = FungusEditorResources.EventNodeOn;
defaultColor = FungusConstants.DefaultEventBlockTint;
}
else
{
// Count the number of unique connections (excluding self references)
var uniqueList = new List<Block>();
var connectedBlocks = block.GetConnectedBlocks();
foreach (var connectedBlock in connectedBlocks)
{
if (connectedBlock == block ||
uniqueList.Contains(connectedBlock))
{
continue;
}
uniqueList.Add(connectedBlock);
}
if (uniqueList.Count > 1)
{
offTex = FungusEditorResources.ChoiceNodeOff;
onTex = FungusEditorResources.ChoiceNodeOn;
defaultColor = FungusConstants.DefaultChoiceBlockTint;
}
else
{
offTex = FungusEditorResources.ProcessNodeOff;
onTex = FungusEditorResources.ProcessNodeOn;
defaultColor = FungusConstants.DefaultProcessBlockTint;
}
}
// Make sure node is wide enough to fit the node name text
var n = block as Node;
float width = nodeStyleCopy.CalcSize(new GUIContent(block.BlockName)).x;
Rect tempRect = n._NodeRect;
tempRect.width = Mathf.Max (n._NodeRect.width, width);
n._NodeRect = tempRect;
Rect boxRect = GUILayoutUtility.GetRect(n._NodeRect.width, n._NodeRect.height);
var tintColor = n.UseCustomTint ? n.Tint : defaultColor;
// Draw untinted highlight
if (selected)
{
GUI.backgroundColor = Color.white;
nodeStyleCopy.normal.background = onTex;
GUI.Box(boxRect, "", nodeStyleCopy);
}
// Draw tinted block; ensure text is readable
var brightness = tintColor.r * 0.3 + tintColor.g * 0.59 + tintColor.b * 0.11;
nodeStyleCopy.normal.textColor = brightness >= 0.5 ? Color.black : Color.white;
nodeStyleCopy.normal.background = offTex;
GUI.backgroundColor = tintColor;
GUI.Box(boxRect, block.BlockName, nodeStyleCopy);
GUI.backgroundColor = Color.white;
if (block.Description.Length > 0)
{
GUIStyle descriptionStyle = new GUIStyle(EditorStyles.helpBox);
descriptionStyle.wordWrap = true;
GUILayout.Label(block.Description, descriptionStyle);
}
}
protected virtual void DrawConnections(Flowchart flowchart, Block block, bool highlightedOnly)
{
if (block == null)
{
return;
}
var connectedBlocks = new List<Block>();
bool blockIsSelected = (flowchart.SelectedBlock != block);
var commandList = block.CommandList;
foreach (var command in commandList)
{
if (command == null)
{
continue;
}
bool commandIsSelected = false;
var selectedCommands = flowchart.SelectedCommands;
foreach (var selectedCommand in selectedCommands)
{
if (selectedCommand == command)
{
commandIsSelected = true;
break;
}
}
bool highlight = command.IsExecuting || (blockIsSelected && commandIsSelected);
if (highlightedOnly && !highlight ||
!highlightedOnly && highlight)
{
continue;
}
connectedBlocks.Clear();
command.GetConnectedBlocks(ref connectedBlocks);
foreach (var blockB in connectedBlocks)
{
if (blockB == null ||
block == blockB ||
!blockB.GetFlowchart().Equals(flowchart))
{
continue;
}
Rect startRect = new Rect(block._NodeRect);
startRect.x += flowchart.ScrollPos.x;
startRect.y += flowchart.ScrollPos.y;
Rect endRect = new Rect(blockB._NodeRect);
endRect.x += flowchart.ScrollPos.x;
endRect.y += flowchart.ScrollPos.y;
DrawRectConnection(startRect, endRect, highlight);
}
}
}
protected virtual void DrawRectConnection(Rect rectA, Rect rectB, bool highlight)
{
Vector2[] pointsA = new Vector2[] {
new Vector2(rectA.xMin, rectA.center.y),
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMin),
new Vector2(rectA.xMin + rectA.width / 2, rectA.yMax),
new Vector2(rectA.xMax, rectA.center.y)
};
Vector2[] pointsB = new Vector2[] {
new Vector2(rectB.xMin, rectB.center.y),
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMin),
new Vector2(rectB.xMin + rectB.width / 2, rectB.yMax),
new Vector2(rectB.xMax, rectB.center.y)
};
Vector2 pointA = Vector2.zero;
Vector2 pointB = Vector2.zero;
float minDist = float.MaxValue;
foreach (var a in pointsA)
{
foreach (var b in pointsB)
{
float d = Vector2.Distance(a, b);
if (d < minDist)
{
pointA = a;
pointB = b;
minDist = d;
}
}
}
Color color = connectionColor;
if (highlight)
{
color = Color.green;
}
Handles.color = color;
// Place control based on distance between points
// Weight the min component more so things don't get overly curvy
var diff = pointA - pointB;
diff.x = Mathf.Abs(diff.x);
diff.y = Mathf.Abs(diff.y);
var min = Mathf.Min(diff.x, diff.y);
var max = Mathf.Max(diff.x, diff.y);
var mod = min * 0.75f + max * 0.25f;
// Draw bezier curve connecting blocks
var directionA = (rectA.center - pointA).normalized;
var directionB = (rectB.center - pointB).normalized;
var controlA = pointA - directionA * mod * 0.67f;
var controlB = pointB - directionB * mod * 0.67f;
Handles.DrawBezier(pointA, pointB, controlA, controlB, color, null, 3f);
// Draw arrow on curve
var point = GetPointOnCurve(pointA, controlA, pointB, controlB, 0.7f);
var direction = (GetPointOnCurve(pointA, controlA, pointB, controlB, 0.6f) - point).normalized;
var perp = new Vector2(direction.y, -direction.x);
Handles.DrawAAConvexPolygon(
point, point + direction * 10 + perp * 5, point + direction * 10 - perp * 5
);
var connectionPointA = pointA + directionA * 4f;
var connectionRectA = new Rect(connectionPointA.x - 4f, connectionPointA.y - 4f, 8f, 8f);
var connectionPointB = pointB + directionB * 4f;
var connectionRectB = new Rect(connectionPointB.x - 4f, connectionPointB.y - 4f, 8f, 8f);
GUI.DrawTexture(connectionRectA, connectionPointTexture, ScaleMode.ScaleToFit);
GUI.DrawTexture(connectionRectB, connectionPointTexture, ScaleMode.ScaleToFit);
Handles.color = Color.white;
}
private static Vector2 GetPointOnCurve(Vector2 s, Vector2 st, Vector2 e, Vector2 et, float t)
{
float rt = 1 - t;
float rtt = rt * t;
return rt * rt * rt * s + 3 * rt * rtt * st + 3 * rtt * t * et + t * t * t * e;
}
public static void DeleteBlocks(object obj)
{
var blocks = obj as List<Block>;
blocks.ForEach(block => FlowchartWindow.deleteList.Add(block));
}
protected static void ShowBlockInspector(Flowchart flowchart)
{
if (blockInspector == null)
{
// Create a Scriptable Object with a custom editor which we can use to inspect the selected block.
// Editors for Scriptable Objects display using the full height of the inspector window.
blockInspector = ScriptableObject.CreateInstance<BlockInspector>() as BlockInspector;
blockInspector.hideFlags = HideFlags.DontSave;
}
Selection.activeObject = blockInspector;
EditorUtility.SetDirty(blockInspector);
}
protected static void SetBlockForInspector(Flowchart flowchart, Block block)
{
ShowBlockInspector(flowchart);
flowchart.ClearSelectedCommands();
if (block.ActiveCommand != null)
{
flowchart.AddSelectedCommand(block.ActiveCommand);
}
}
/// <summary>
/// Displays a temporary text alert in the center of the Flowchart window.
/// </summary>
public static void ShowNotification(string notificationText)
{
EditorWindow window = EditorWindow.GetWindow(typeof(FlowchartWindow), false, "Flowchart");
if (window != null)
{
window.ShowNotification(new GUIContent(notificationText));
}
}
protected virtual bool GetAppendModifierDown()
{
return Event.current.shift || EditorGUI.actionKey;
}
protected virtual void Copy(Flowchart flowchart)
{
copyList.Clear();
foreach (var block in flowchart.SelectedBlocks)
{
copyList.Add(new BlockCopy(block));
}
}
protected virtual void Cut(Flowchart flowchart)
{
Copy(flowchart);
Undo.RecordObject(flowchart, "Cut");
DeleteBlocks(flowchart.SelectedBlocks);
}
// Center is position in unscaled window space
protected virtual void Paste(Flowchart flowchart, Vector2 center, bool relative = false)
{
Undo.RecordObject(flowchart, "Deselect");
DeselectAll(flowchart);
var pasteList = new List<Block>();
foreach (var copy in copyList)
{
pasteList.Add(copy.PasteBlock(flowchart));
}
var copiedCenter = GetBlockCenter(flowchart, pasteList.ToArray()) + flowchart.ScrollPos;
var delta = relative ? center : (center / flowchart.Zoom - copiedCenter);
foreach (var block in pasteList)
{
var tempRect = block._NodeRect;
tempRect.position += delta;
block._NodeRect = tempRect;
}
}
protected virtual void Duplicate(Flowchart flowchart)
{
var tempCopyList = new List<BlockCopy>(copyList);
Copy(flowchart);
Paste(flowchart, new Vector2(20, 0), true);
copyList = tempCopyList;
}
protected virtual void ValidateCommands(Flowchart flowchart)
{
if (Event.current.type == EventType.ValidateCommand)
{
var c = Event.current.commandName;
if (c == "Copy" || c == "Cut" || c == "Delete" || c == "Duplicate")
{
if (flowchart.SelectedBlocks.Count > 0)
{
Event.current.Use();
}
}
else if (c == "Paste")
{
if (copyList.Count > 0)
{
Event.current.Use();
}
}
else if (c == "SelectAll")
{
Event.current.Use();
}
}
}
protected virtual void ExecuteCommands(Flowchart flowchart)
{
if (Event.current.type == EventType.ExecuteCommand)
{
switch (Event.current.commandName)
{
case "Copy":
Copy(flowchart);
Event.current.Use();
break;
case "Cut":
Cut(flowchart);
Event.current.Use();
break;
case "Paste":
Paste(flowchart, position.center - position.position);
Event.current.Use();
break;
case "Delete":
DeleteBlocks(flowchart.SelectedBlocks);
Event.current.Use();
break;
case "Duplicate":
Duplicate(flowchart);
Event.current.Use();
break;
case "SelectAll":
Undo.RecordObject(flowchart, "Selection");
flowchart.ClearSelectedBlocks();
foreach (var block in flowchart.GetComponents<Block>())
{
flowchart.AddSelectedBlock(block);
}
Event.current.Use();
break;
}
}
}
}
}