An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine.Assertions;
namespace Fungus.EditorUtils
{
static public class TestUtils
{
/// <summary>
/// Loads a prefab from the resources folder, optionally waiting a preset amount of time for it to complete or until says it is done.
/// </summary>
/// <param name="prefabTestName">Name of prefab in the editor resources folder to tunr, expects it to have a flowchart on in
/// that will try to execute at frame 0</param>
/// <param name="runBlocksManually">if true will run blocks in sequence until all are complete</param>
/// <param name="maxFramesToComplete">max frames for the test to be allowed to run, will assert if it runs beyond this limit</param>
/// <returns></returns>
static public System.Collections.IEnumerator RunPrefabFlowchartTests(string prefabTestName, bool runBlocksManually = true, int maxFramesToComplete = 1000)
{
var resPrefab = UnityEngine.Resources.Load<UnityEngine.GameObject>(prefabTestName);
Assert.IsNotNull(resPrefab);
var resTest = UnityEngine.Object.Instantiate(resPrefab);
//give it a few frames to kick in
yield return null;
yield return null;
yield return null;
// Use the Assert class to test conditions.
// Use yield to skip a frame.
var f = resTest.GetComponent<Flowchart>();
Assert.IsNotNull(f);
int frame = 3;
//ensure there isn't something already doing a job
while (f.HasExecutingBlocks())
{
frame++;
Assert.IsTrue(frame < maxFramesToComplete);
yield return null;
}
if (runBlocksManually)
{
var blocks = f.GetComponents<Block>();
foreach (var block in blocks)
{
block.StartExecution();
while (f.HasExecutingBlocks())
{
frame++;
Assert.IsTrue(frame < maxFramesToComplete);
yield return null;
}
}
}
UnityEngine.Object.DestroyImmediate(resTest);
}
}
}