An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using Rotorz.ReorderableList;
namespace Fungus.EditorUtils
{
[CustomEditor (typeof(SavePointLoaded), true)]
public class SavePointLoadedEditor : EventHandlerEditor
{
protected SerializedProperty savePointKeysProp;
protected virtual void OnEnable()
{
savePointKeysProp = serializedObject.FindProperty("savePointKeys");
}
public override void DrawInspectorGUI()
{
serializedObject.Update();
ReorderableListGUI.Title("Save Point Keys");
ReorderableListGUI.ListField(savePointKeysProp);
DrawHelpBox();
serializedObject.ApplyModifiedProperties();
}
}
}