An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

19 lines
410 B

using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[EventHandlerInfo("",
"Flowchart Enabled",
"The block will execute when the Flowchart game object is enabled.")]
[AddComponentMenu("")]
public class FlowchartEnabled : EventHandler
{
protected virtual void OnEnable()
{
ExecuteBlock();
}
}
}