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65 lines
2.8 KiB
65 lines
2.8 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEditor; |
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using UnityEditorInternal; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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[CustomEditor (typeof(LuaUtils))] |
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public class LuaUtilsEditor : Editor |
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{ |
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protected SerializedProperty stringTablesProp; |
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protected ReorderableList stringTablesList; |
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protected SerializedProperty registerTypesProp; |
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protected ReorderableList registerTypeList; |
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protected virtual void OnEnable() |
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{ |
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// String Tables property |
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stringTablesProp = serializedObject.FindProperty("stringTables"); |
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stringTablesList = new ReorderableList(serializedObject, stringTablesProp, true, true, true, true); |
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stringTablesList.drawHeaderCallback = (Rect rect) => { |
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EditorGUI.LabelField(rect, "String Tables"); |
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}; |
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stringTablesList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { |
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Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); |
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SerializedProperty element = stringTablesProp.GetArrayElementAtIndex(index); |
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EditorGUI.PropertyField(r, element, new GUIContent("")); |
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}; |
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// Register Types property |
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registerTypesProp = serializedObject.FindProperty("registerTypes"); |
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registerTypeList = new ReorderableList(serializedObject, registerTypesProp, true, true, true, true); |
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registerTypeList.drawHeaderCallback = (Rect rect) => { |
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EditorGUI.LabelField(rect, "Type Lists"); |
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}; |
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registerTypeList.drawElementCallback = (Rect rect, int index, bool isActive, bool isFocused) => { |
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Rect r = new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight); |
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SerializedProperty element = registerTypesProp.GetArrayElementAtIndex(index); |
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EditorGUI.PropertyField(r, element, new GUIContent("")); |
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}; |
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} |
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public override void OnInspectorGUI() |
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{ |
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base.OnInspectorGUI(); |
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serializedObject.Update(); |
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EditorGUILayout.PrefixLabel(new GUIContent("String Tables", "A list of JSON files containing localised strings. These strings are loaded into a 'stringtable' global variable.")); |
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stringTablesList.DoLayoutList(); |
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EditorGUILayout.PrefixLabel(new GUIContent("Register Types", "Text files which list the CLR types that should be registered with this Lua environment.")); |
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registerTypeList.DoLayoutList(); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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}
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