An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEditor;
using UnityEngine;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Fungus
{
[CustomEditor (typeof(Variable), true)]
public class VariableEditor : CommandEditor
{
protected virtual void OnEnable()
{
Variable t = target as Variable;
t.hideFlags = HideFlags.HideInInspector;
}
public static VariableInfoAttribute GetVariableInfo(System.Type variableType)
{
object[] attributes = variableType.GetCustomAttributes(typeof(VariableInfoAttribute), false);
foreach (object obj in attributes)
{
VariableInfoAttribute variableInfoAttr = obj as VariableInfoAttribute;
if (variableInfoAttr != null)
{
return variableInfoAttr;
}
}
return null;
}
static public void VariableField(SerializedProperty property,
GUIContent label,
Flowchart flowchart,
string defaultText,
Func<Variable, bool> filter,
Func<string, int, string[], int> drawer = null)
{
List<string> variableKeys = new List<string>();
List<Variable> variableObjects = new List<Variable>();
variableKeys.Add(defaultText);
variableObjects.Add(null);
List<Variable> variables = flowchart.Variables;
int index = 0;
int selectedIndex = 0;
Variable selectedVariable = property.objectReferenceValue as Variable;
// When there are multiple Flowcharts in a scene with variables, switching
// between the Flowcharts can cause the wrong variable property
// to be inspected for a single frame. This has the effect of causing private
// variable references to be set to null when inspected. When this condition
// occurs we just skip displaying the property for this frame.
if (selectedVariable != null &&
selectedVariable.gameObject != flowchart.gameObject &&
selectedVariable.Scope == VariableScope.Private)
{
property.objectReferenceValue = null;
return;
}
foreach (Variable v in variables)
{
if (filter != null)
{
if (!filter(v))
{
continue;
}
}
variableKeys.Add(v.Key);
variableObjects.Add(v);
index++;
if (v == selectedVariable)
{
selectedIndex = index;
}
}
Flowchart[] fsList = GameObject.FindObjectsOfType<Flowchart>();
foreach (Flowchart fs in fsList)
{
if (fs == flowchart)
{
continue;
}
List<Variable> publicVars = fs.GetPublicVariables();
foreach (Variable v in publicVars)
{
if (filter != null)
{
if (!filter(v))
{
continue;
}
}
variableKeys.Add(fs.name + " / " + v.Key);
variableObjects.Add(v);
index++;
if (v == selectedVariable)
{
selectedIndex = index;
}
}
}
if (drawer == null)
{
selectedIndex = EditorGUILayout.Popup(label.text, selectedIndex, variableKeys.ToArray());
}
else
{
selectedIndex = drawer(label.text, selectedIndex, variableKeys.ToArray());
}
property.objectReferenceValue = variableObjects[selectedIndex];
}
}
[CustomPropertyDrawer(typeof(VariablePropertyAttribute))]
public class VariableDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
VariablePropertyAttribute variableProperty = attribute as VariablePropertyAttribute;
if (variableProperty == null)
{
return;
}
EditorGUI.BeginProperty(position, label, property);
// Filter the variables by the types listed in the VariableProperty attribute
Func<Variable, bool> compare = v =>
{
if (v == null)
{
return false;
}
if (variableProperty.VariableTypes.Length == 0)
{
return true;
}
return variableProperty.VariableTypes.Contains<System.Type>(v.GetType());
};
VariableEditor.VariableField(property,
label,
FlowchartWindow.GetFlowchart(),
variableProperty.defaultText,
compare,
(s,t,u) => (EditorGUI.Popup(position, s, t, u)));
EditorGUI.EndProperty();
}
}
public class VariableDataDrawer<T> : PropertyDrawer where T : Variable
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
// The variable reference and data properties must follow the naming convention 'typeRef', 'typeVal'
VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T));
if (typeInfo == null)
{
return;
}
string propNameBase = typeInfo.VariableType;
propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1);
SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref");
SerializedProperty valueProp = property.FindPropertyRelative(propNameBase + "Val");
if (referenceProp == null || valueProp == null)
{
return;
}
Command command = property.serializedObject.targetObject as Command;
if (command == null)
{
return;
}
Flowchart flowchart = command.GetFlowchart() as Flowchart;
if (flowchart == null)
{
return;
}
if (EditorGUI.GetPropertyHeight(valueProp, label) > EditorGUIUtility.singleLineHeight)
{
DrawMultiLineProperty(position, label, referenceProp, valueProp, flowchart);
}
else
{
DrawSingleLineProperty(position, label, referenceProp, valueProp, flowchart);
}
EditorGUI.EndProperty();
}
protected virtual void DrawSingleLineProperty(Rect rect, GUIContent label, SerializedProperty referenceProp, SerializedProperty valueProp, Flowchart flowchart)
{
const int popupWidth = 17;
Rect controlRect = EditorGUI.PrefixLabel(rect, label);
Rect valueRect = controlRect;
valueRect.width = controlRect.width - popupWidth - 5;
Rect popupRect = controlRect;
if (referenceProp.objectReferenceValue == null)
{
EditorGUI.PropertyField(valueRect, valueProp, new GUIContent(""));
popupRect.x += valueRect.width + 5;
popupRect.width = popupWidth;
}
EditorGUI.PropertyField(popupRect, referenceProp, new GUIContent(""));
}
protected virtual void DrawMultiLineProperty(Rect rect, GUIContent label, SerializedProperty referenceProp, SerializedProperty valueProp, Flowchart flowchart)
{
const int popupWidth = 100;
Rect controlRect = rect;
Rect valueRect = controlRect;
valueRect.width = controlRect.width - 5;
Rect popupRect = controlRect;
if (referenceProp.objectReferenceValue == null)
{
EditorGUI.PropertyField(valueRect, valueProp, label);
popupRect.x = rect.width - popupWidth + 5;
popupRect.width = popupWidth;
}
else
{
popupRect = EditorGUI.PrefixLabel(rect, label);
}
EditorGUI.PropertyField(popupRect, referenceProp, new GUIContent(""));
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T));
if (typeInfo == null)
{
return EditorGUIUtility.singleLineHeight;
}
string propNameBase = typeInfo.VariableType;
propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1);
SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref");
if (referenceProp.objectReferenceValue != null)
{
return EditorGUIUtility.singleLineHeight;
}
SerializedProperty valueProp = property.FindPropertyRelative(propNameBase + "Val");
return EditorGUI.GetPropertyHeight(valueProp, label);
}
}
[CustomPropertyDrawer (typeof(BooleanData))]
public class BooleanDataDrawer : VariableDataDrawer<BooleanVariable>
{}
[CustomPropertyDrawer (typeof(IntegerData))]
public class IntegerDataDrawer : VariableDataDrawer<IntegerVariable>
{}
[CustomPropertyDrawer (typeof(FloatData))]
public class FloatDataDrawer : VariableDataDrawer<FloatVariable>
{}
[CustomPropertyDrawer (typeof(StringData))]
public class StringDataDrawer : VariableDataDrawer<StringVariable>
{}
[CustomPropertyDrawer (typeof(StringDataMulti))]
public class StringDataMultiDrawer : VariableDataDrawer<StringVariable>
{}
[CustomPropertyDrawer (typeof(ColorData))]
public class ColorDataDrawer : VariableDataDrawer<ColorVariable>
{}
[CustomPropertyDrawer (typeof(Vector2Data))]
public class Vector2DataDrawer : VariableDataDrawer<Vector2Variable>
{}
[CustomPropertyDrawer (typeof(Vector3Data))]
public class Vector3DataDrawer : VariableDataDrawer<Vector3Variable>
{}
[CustomPropertyDrawer (typeof(MaterialData))]
public class MaterialDataDrawer : VariableDataDrawer<MaterialVariable>
{}
[CustomPropertyDrawer (typeof(TextureData))]
public class TextureDataDrawer : VariableDataDrawer<TextureVariable>
{}
[CustomPropertyDrawer (typeof(SpriteData))]
public class SpriteDataDrawer : VariableDataDrawer<SpriteVariable>
{}
[CustomPropertyDrawer (typeof(GameObjectData))]
public class GameObjectDataDrawer : VariableDataDrawer<GameObjectVariable>
{}
[CustomPropertyDrawer (typeof(ObjectData))]
public class ObjectDataDrawer : VariableDataDrawer<ObjectVariable>
{}
[CustomPropertyDrawer (typeof(AnimatorData))]
public class AnimatorDataDrawer : VariableDataDrawer<AnimatorVariable>
{}
[CustomPropertyDrawer (typeof(TransformData))]
public class TransformDataDrawer : VariableDataDrawer<TransformVariable>
{}
[CustomPropertyDrawer (typeof(AudioSourceData))]
public class AudioSourceDrawer : VariableDataDrawer<AudioSourceVariable>
{}
}