You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
352 lines
12 KiB
352 lines
12 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEditor; |
|
using UnityEngine; |
|
using System; |
|
using System.Collections.Generic; |
|
using System.Linq; |
|
|
|
namespace Fungus |
|
{ |
|
[CustomEditor (typeof(Variable), true)] |
|
public class VariableEditor : CommandEditor |
|
{ |
|
protected virtual void OnEnable() |
|
{ |
|
Variable t = target as Variable; |
|
t.hideFlags = HideFlags.HideInInspector; |
|
} |
|
|
|
public static VariableInfoAttribute GetVariableInfo(System.Type variableType) |
|
{ |
|
object[] attributes = variableType.GetCustomAttributes(typeof(VariableInfoAttribute), false); |
|
foreach (object obj in attributes) |
|
{ |
|
VariableInfoAttribute variableInfoAttr = obj as VariableInfoAttribute; |
|
if (variableInfoAttr != null) |
|
{ |
|
return variableInfoAttr; |
|
} |
|
} |
|
|
|
return null; |
|
} |
|
|
|
static public void VariableField(SerializedProperty property, |
|
GUIContent label, |
|
Flowchart flowchart, |
|
string defaultText, |
|
Func<Variable, bool> filter, |
|
Func<string, int, string[], int> drawer = null) |
|
{ |
|
List<string> variableKeys = new List<string>(); |
|
List<Variable> variableObjects = new List<Variable>(); |
|
|
|
variableKeys.Add(defaultText); |
|
variableObjects.Add(null); |
|
|
|
List<Variable> variables = flowchart.Variables; |
|
int index = 0; |
|
int selectedIndex = 0; |
|
|
|
Variable selectedVariable = property.objectReferenceValue as Variable; |
|
|
|
// When there are multiple Flowcharts in a scene with variables, switching |
|
// between the Flowcharts can cause the wrong variable property |
|
// to be inspected for a single frame. This has the effect of causing private |
|
// variable references to be set to null when inspected. When this condition |
|
// occurs we just skip displaying the property for this frame. |
|
if (selectedVariable != null && |
|
selectedVariable.gameObject != flowchart.gameObject && |
|
selectedVariable.Scope == VariableScope.Private) |
|
{ |
|
property.objectReferenceValue = null; |
|
return; |
|
} |
|
|
|
foreach (Variable v in variables) |
|
{ |
|
if (filter != null) |
|
{ |
|
if (!filter(v)) |
|
{ |
|
continue; |
|
} |
|
} |
|
|
|
variableKeys.Add(v.Key); |
|
variableObjects.Add(v); |
|
|
|
index++; |
|
|
|
if (v == selectedVariable) |
|
{ |
|
selectedIndex = index; |
|
} |
|
} |
|
|
|
Flowchart[] fsList = GameObject.FindObjectsOfType<Flowchart>(); |
|
foreach (Flowchart fs in fsList) |
|
{ |
|
if (fs == flowchart) |
|
{ |
|
continue; |
|
} |
|
|
|
List<Variable> publicVars = fs.GetPublicVariables(); |
|
foreach (Variable v in publicVars) |
|
{ |
|
if (filter != null) |
|
{ |
|
if (!filter(v)) |
|
{ |
|
continue; |
|
} |
|
} |
|
|
|
variableKeys.Add(fs.name + " / " + v.Key); |
|
variableObjects.Add(v); |
|
|
|
index++; |
|
|
|
if (v == selectedVariable) |
|
{ |
|
selectedIndex = index; |
|
} |
|
} |
|
} |
|
|
|
if (drawer == null) |
|
{ |
|
selectedIndex = EditorGUILayout.Popup(label.text, selectedIndex, variableKeys.ToArray()); |
|
} |
|
else |
|
{ |
|
selectedIndex = drawer(label.text, selectedIndex, variableKeys.ToArray()); |
|
} |
|
|
|
property.objectReferenceValue = variableObjects[selectedIndex]; |
|
} |
|
} |
|
|
|
[CustomPropertyDrawer(typeof(VariablePropertyAttribute))] |
|
public class VariableDrawer : PropertyDrawer |
|
{ |
|
|
|
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) |
|
{ |
|
VariablePropertyAttribute variableProperty = attribute as VariablePropertyAttribute; |
|
if (variableProperty == null) |
|
{ |
|
return; |
|
} |
|
|
|
EditorGUI.BeginProperty(position, label, property); |
|
|
|
// Filter the variables by the types listed in the VariableProperty attribute |
|
Func<Variable, bool> compare = v => |
|
{ |
|
if (v == null) |
|
{ |
|
return false; |
|
} |
|
|
|
if (variableProperty.VariableTypes.Length == 0) |
|
{ |
|
return true; |
|
} |
|
|
|
return variableProperty.VariableTypes.Contains<System.Type>(v.GetType()); |
|
}; |
|
|
|
VariableEditor.VariableField(property, |
|
label, |
|
FlowchartWindow.GetFlowchart(), |
|
variableProperty.defaultText, |
|
compare, |
|
(s,t,u) => (EditorGUI.Popup(position, s, t, u))); |
|
|
|
EditorGUI.EndProperty(); |
|
} |
|
} |
|
|
|
public class VariableDataDrawer<T> : PropertyDrawer where T : Variable |
|
{ |
|
|
|
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) |
|
{ |
|
EditorGUI.BeginProperty(position, label, property); |
|
|
|
// The variable reference and data properties must follow the naming convention 'typeRef', 'typeVal' |
|
|
|
VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T)); |
|
if (typeInfo == null) |
|
{ |
|
return; |
|
} |
|
|
|
string propNameBase = typeInfo.VariableType; |
|
propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1); |
|
|
|
SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref"); |
|
SerializedProperty valueProp = property.FindPropertyRelative(propNameBase + "Val"); |
|
|
|
if (referenceProp == null || valueProp == null) |
|
{ |
|
return; |
|
} |
|
|
|
Command command = property.serializedObject.targetObject as Command; |
|
if (command == null) |
|
{ |
|
return; |
|
} |
|
|
|
Flowchart flowchart = command.GetFlowchart() as Flowchart; |
|
if (flowchart == null) |
|
{ |
|
return; |
|
} |
|
|
|
if (EditorGUI.GetPropertyHeight(valueProp, label) > EditorGUIUtility.singleLineHeight) |
|
{ |
|
DrawMultiLineProperty(position, label, referenceProp, valueProp, flowchart); |
|
} |
|
else |
|
{ |
|
DrawSingleLineProperty(position, label, referenceProp, valueProp, flowchart); |
|
} |
|
|
|
EditorGUI.EndProperty(); |
|
} |
|
|
|
protected virtual void DrawSingleLineProperty(Rect rect, GUIContent label, SerializedProperty referenceProp, SerializedProperty valueProp, Flowchart flowchart) |
|
{ |
|
const int popupWidth = 17; |
|
|
|
Rect controlRect = EditorGUI.PrefixLabel(rect, label); |
|
Rect valueRect = controlRect; |
|
valueRect.width = controlRect.width - popupWidth - 5; |
|
Rect popupRect = controlRect; |
|
|
|
if (referenceProp.objectReferenceValue == null) |
|
{ |
|
EditorGUI.PropertyField(valueRect, valueProp, new GUIContent("")); |
|
popupRect.x += valueRect.width + 5; |
|
popupRect.width = popupWidth; |
|
} |
|
|
|
EditorGUI.PropertyField(popupRect, referenceProp, new GUIContent("")); |
|
} |
|
|
|
protected virtual void DrawMultiLineProperty(Rect rect, GUIContent label, SerializedProperty referenceProp, SerializedProperty valueProp, Flowchart flowchart) |
|
{ |
|
const int popupWidth = 100; |
|
|
|
Rect controlRect = rect; |
|
Rect valueRect = controlRect; |
|
valueRect.width = controlRect.width - 5; |
|
Rect popupRect = controlRect; |
|
|
|
if (referenceProp.objectReferenceValue == null) |
|
{ |
|
EditorGUI.PropertyField(valueRect, valueProp, label); |
|
popupRect.x = rect.width - popupWidth + 5; |
|
popupRect.width = popupWidth; |
|
} |
|
else |
|
{ |
|
popupRect = EditorGUI.PrefixLabel(rect, label); |
|
} |
|
|
|
EditorGUI.PropertyField(popupRect, referenceProp, new GUIContent("")); |
|
} |
|
|
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) |
|
{ |
|
VariableInfoAttribute typeInfo = VariableEditor.GetVariableInfo(typeof(T)); |
|
if (typeInfo == null) |
|
{ |
|
return EditorGUIUtility.singleLineHeight; |
|
} |
|
|
|
string propNameBase = typeInfo.VariableType; |
|
propNameBase = Char.ToLowerInvariant(propNameBase[0]) + propNameBase.Substring(1); |
|
|
|
SerializedProperty referenceProp = property.FindPropertyRelative(propNameBase + "Ref"); |
|
|
|
if (referenceProp.objectReferenceValue != null) |
|
{ |
|
return EditorGUIUtility.singleLineHeight; |
|
} |
|
|
|
SerializedProperty valueProp = property.FindPropertyRelative(propNameBase + "Val"); |
|
return EditorGUI.GetPropertyHeight(valueProp, label); |
|
} |
|
} |
|
|
|
[CustomPropertyDrawer (typeof(BooleanData))] |
|
public class BooleanDataDrawer : VariableDataDrawer<BooleanVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(IntegerData))] |
|
public class IntegerDataDrawer : VariableDataDrawer<IntegerVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(FloatData))] |
|
public class FloatDataDrawer : VariableDataDrawer<FloatVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(StringData))] |
|
public class StringDataDrawer : VariableDataDrawer<StringVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(StringDataMulti))] |
|
public class StringDataMultiDrawer : VariableDataDrawer<StringVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(ColorData))] |
|
public class ColorDataDrawer : VariableDataDrawer<ColorVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(Vector2Data))] |
|
public class Vector2DataDrawer : VariableDataDrawer<Vector2Variable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(Vector3Data))] |
|
public class Vector3DataDrawer : VariableDataDrawer<Vector3Variable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(MaterialData))] |
|
public class MaterialDataDrawer : VariableDataDrawer<MaterialVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(TextureData))] |
|
public class TextureDataDrawer : VariableDataDrawer<TextureVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(SpriteData))] |
|
public class SpriteDataDrawer : VariableDataDrawer<SpriteVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(GameObjectData))] |
|
public class GameObjectDataDrawer : VariableDataDrawer<GameObjectVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(ObjectData))] |
|
public class ObjectDataDrawer : VariableDataDrawer<ObjectVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(AnimatorData))] |
|
public class AnimatorDataDrawer : VariableDataDrawer<AnimatorVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(TransformData))] |
|
public class TransformDataDrawer : VariableDataDrawer<TransformVariable> |
|
{} |
|
|
|
[CustomPropertyDrawer (typeof(AudioSourceData))] |
|
public class AudioSourceDrawer : VariableDataDrawer<AudioSourceVariable> |
|
{} |
|
} |