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159 lines
5.8 KiB
159 lines
5.8 KiB
//----------------------------------------------------------------------- |
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// <summary> |
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// Unity Editor tool that formats line endings to be consistent. |
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// </summary> |
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// <copyright file="LineEndingsEditMenu.cs" company="Tiaan.com"> |
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// Copyright (c) 2014 Tiaan Geldenhuys |
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// |
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// Permission is hereby granted, free of charge, to any person |
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// obtaining a copy of this software and associated documentation |
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// files (the "Software"), to deal in the Software without |
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// restriction, including without limitation the rights to use, |
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// copy, modify, merge, publish, distribute, sublicense, and/or |
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// sell copies of the Software, and to permit persons to whom the |
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// Software is furnished to do so, subject to the following |
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// conditions: |
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// |
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// The above copyright notice and this permission notice shall be |
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// included in all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES |
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
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// OTHER DEALINGS IN THE SOFTWARE. |
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// </copyright> |
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//----------------------------------------------------------------------- |
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namespace TiaanDotCom.Unity3D.EditorTools |
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{ |
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using System.Collections.Generic; |
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using System.IO; |
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using System.Text.RegularExpressions; |
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using UnityEditor; |
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using UnityEngine; |
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/// <summary> |
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/// Implements menu items for the Unity Editor to perform |
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/// end-of-line conversion and fix issues such as for the |
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/// following: "There are inconsistent line endings in the |
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/// 'Assets/.../*.cs' script. Some are Mac OS X (UNIX) and |
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/// some are Windows. This might lead to incorrect line |
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/// numbers in stacktraces and compiler errors." |
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/// </summary> |
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public static class LineEndingsEditMenu |
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{ |
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// [MenuItem("Tools/Fungus/Utilities/EOL Conversion (Windows)")] |
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// public static void ConvertLineEndingsToWindowsFormat() |
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// { |
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// ConvertLineEndings(false); |
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// } |
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[MenuItem("Tools/Fungus/Utilities/Convert to Mac Line Endings")] |
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public static void ConvertLineEndingsToMacFormat() |
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{ |
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ConvertLineEndings(true); |
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} |
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private static void ConvertLineEndings(bool isUnixFormat) |
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{ |
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string title = string.Format( |
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"EOL Conversion to {0} Format", |
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(isUnixFormat ? "UNIX" : "Windows")); |
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if (!EditorUtility.DisplayDialog( |
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title, |
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"This operation may potentially modify " + |
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"many files in the current project! " + |
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"Hopefully you have backups of everything. " + |
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"Are you sure you want to proceed?", |
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"Yes", |
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"No")) |
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{ |
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Debug.Log("EOL Conversion was not attempted."); |
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return; |
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} |
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var fileTypes = new string[] |
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{ |
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"*.txt", |
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"*.cs", |
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"*.js", |
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"*.boo", |
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"*.compute", |
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"*.shader", |
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"*.cginc", |
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"*.glsl", |
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"*.xml", |
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"*.xaml", |
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"*.json", |
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"*.inc", |
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"*.css", |
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"*.htm", |
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"*.html", |
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}; |
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string projectAssetsPath = Application.dataPath; |
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int totalFileCount = 0; |
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var changedFiles = new List<string>(); |
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var regex = new Regex(@"(?<!\r)\n"); |
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const string LineEnd = "\r\n"; |
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var comparisonType = System.StringComparison.Ordinal; |
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foreach (string fileType in fileTypes) |
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{ |
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string[] filenames = Directory.GetFiles( |
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projectAssetsPath, |
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fileType, |
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SearchOption.AllDirectories); |
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totalFileCount += filenames.Length; |
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foreach (string filename in filenames) |
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{ |
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string originalText = File.ReadAllText(filename); |
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string changedText; |
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changedText = regex.Replace(originalText, LineEnd); |
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if (isUnixFormat) |
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{ |
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changedText = |
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changedText.Replace(LineEnd, "\n"); |
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} |
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bool isTextIdentical = string.Equals( |
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changedText, originalText, comparisonType); |
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if (!isTextIdentical) |
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{ |
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changedFiles.Add(filename); |
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File.WriteAllText( |
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filename, |
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changedText, |
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System.Text.Encoding.UTF8); |
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} |
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} |
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} |
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int changedFileCount = changedFiles.Count; |
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int skippedFileCount = (totalFileCount - changedFileCount); |
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string message = string.Format( |
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"EOL Conversion skipped {0} " + |
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"files and changed {1} files", |
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skippedFileCount, |
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changedFileCount); |
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if (changedFileCount <= 0) |
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{ |
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message += "."; |
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} |
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else |
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{ |
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message += (":" + LineEnd); |
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message += string.Join(LineEnd, changedFiles.ToArray()); |
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} |
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Debug.Log(message); |
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if (changedFileCount > 0) |
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{ |
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// Recompile modified scripts. |
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AssetDatabase.Refresh(); |
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} |
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} |
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} |
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}
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