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80 lines
2.7 KiB
80 lines
2.7 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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using System.Collections; |
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using Fungus.Variables; |
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namespace Fungus.Commands |
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{ |
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/// <summary> |
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/// Rotates a game object to the specified angles over time. |
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/// </summary> |
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[CommandInfo("iTween", |
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"Rotate To", |
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"Rotates a game object to the specified angles over time.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class RotateTo : iTweenCommand |
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{ |
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[Tooltip("Target transform that the GameObject will rotate to")] |
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[SerializeField] protected TransformData _toTransform; |
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[Tooltip("Target rotation that the GameObject will rotate to, if no To Transform is set")] |
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[SerializeField] protected Vector3Data _toRotation; |
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")] |
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[SerializeField] protected bool isLocal; |
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#region Public members |
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public override void DoTween() |
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{ |
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Hashtable tweenParams = new Hashtable(); |
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tweenParams.Add("name", _tweenName.Value); |
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if (_toTransform.Value == null) |
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{ |
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tweenParams.Add("rotation", _toRotation.Value); |
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} |
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else |
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{ |
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tweenParams.Add("rotation", _toTransform.Value); |
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} |
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tweenParams.Add("time", _duration.Value); |
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tweenParams.Add("easetype", easeType); |
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tweenParams.Add("looptype", loopType); |
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tweenParams.Add("isLocal", isLocal); |
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tweenParams.Add("oncomplete", "OniTweenComplete"); |
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tweenParams.Add("oncompletetarget", gameObject); |
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tweenParams.Add("oncompleteparams", this); |
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iTween.RotateTo(_targetObject.Value, tweenParams); |
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} |
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#endregion |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("toTransform")] public Transform toTransformOLD; |
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[HideInInspector] [FormerlySerializedAs("toRotation")] public Vector3 toRotationOLD; |
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protected override void OnEnable() |
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{ |
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base.OnEnable(); |
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if (toTransformOLD != null) |
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{ |
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_toTransform.Value = toTransformOLD; |
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toTransformOLD = null; |
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} |
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if (toRotationOLD != default(Vector3)) |
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{ |
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_toRotation.Value = toRotationOLD; |
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toRotationOLD = default(Vector3); |
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} |
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} |
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#endregion |
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} |
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} |